Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Neofolkloric -- a new genre of revamped medieval ballads -- is the popular choice.

Give them something new.

Skill - Muse

The creative spark

A very modest challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

You've been working on some music magic. Give it a shot.


Punchcards

Run a program and see what happens.

Shopping!

The tents and stalls of Market hold many wares...

Earn some fairy gold.

A few odd jobs. Emphasis on the "odd"...

Always

Always

Call of the Bean Sidhe

Unlocked with Call of the Bean Sidhe 2 - you have 2

You have gathered some information -- now, who do you think that awful wail was for?

Call of the Bean Sidhe -- Who, then?

Unlocked with The Private Concert - Kip 1 - you have 1; Unlocked with The Private Concert -- Me? 1 - you have 1; Unlocked with The Private Concert - Pinestraw 1 - you have 1; Unlocked with The Private Concert - Soo 1 - you have 1; Unlocked with The Private Concert - The Strawberry Girl 1 - you have 1

Your investigations have turned up nothing...

A beast most gladsome.

Unlocked when EEC Bonus is:

; Unlocked when Loremaster is:

; Unlocked when Quest - The Gladsome Beast is:

; Unlocked when Beastkiller is:

; Unlocked when Beast-tamer is:

There is a legend of a mighty monster in the Starred Fields...


The happy clinking of change.

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Your rendition of "Lord Randal" is righteous!

You succeeded in a Skill - Muse challenge!

You've gained 10 x Dollars (new total 80).

7 change points, 2 more needed to reach level 9.

Skill - Muse is increasing...


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

Arcade Sleuth You are now an Arcade Sleuth!

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Arcade Sleuth: You are now an Arcade Sleuth!

Juicer

You trade in magic.

Zaxxon Champion

Zaxxon Champion You are the unquestioned champion.

You beat C!C for the top spot!

Zaxxon Champion: You are the unquestioned champion.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Log in to Annwn.

Draw a circle on the ground and dial in...

The Girl in the Suit

Unlocked with Ma Bell - the girl in the suit 1 - you have 3

Teleporting people is no easy task, especially if they don't want to go...

Always

Always

The place to be.

You're getting the dirt on the music scene...

Maybe you can help....

Unlocked with Reputation - Broker 1 - you have 8; Unlocked with Affiliated with juicers. 1 - you have 8

The head chef of The Green Door is looking to give his recipes a little extra something...

A scrap of information.

Your research into the lore of Annwn turns up something odd...


Punchcards

Run a program and see what happens.

Always

Always


A scrap of information.

Your research into the lore of Annwn turns up something odd.

Punchcards

Run a program and see what happens.

Changelings

You come across a rumor that the fey have been known to steal human children and replace them with their own eldritch kind.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Punchcards

Run a program and see what happens.

Always

Always


Very strange.

Something to keep an eye open for.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Maybe you can help....

The head chef of The Green Door is looking to give his recipes a little extra something.

Punchcards

Run a program and see what happens.

Get him in contact with someone.

You have a sense as to who's dealing juice around here.

Illegal!

Skill - Wits

Very clever!

A straightforward challenge

If it's not OTC, it must be reported to the authorities.

Not interested.

You're staying out of this one.


Punchcards

Run a program and see what happens.

Always

Always


Bland and tasteless.

Not interested.

You're staying out of this one.

The reviews of The Green Door do not improve.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Draw a circle on the ground and dial in.

Always

Let's go!

Into Annwn!


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


An odd feeling.

Let's go!

Into Annwn!

A sound somewhere between the tinkling of bells and modem's angry buzz.

You have moved to a new area: Market

You moved to a new setting: In-sim.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Bell-hunting

Unlocked with Quest - Ma Bell 7 - you have 7

When they aren't off hunting big, and frankly terrifying, game in-sim, the hunters of Pyke Lodge will engage in the occasional treasure hunt...

Always

Always

The monster who laughs.

Unlocked when Quest - The Gladsome Beast is:

Atop the nameless mountain, a cave can be found...

The Curl and Lock -- Fairy Gold

Unlocked with Looking for a secret club 11 - you have 11

The odd currency of the expats has some real value...

The Curl and Lock -- A Beastly Matter

After the business with the Gladsome Beast, you should be able  handle this finding a bar...


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


The monster who laughs.

Atop the nameless mountain, a cave can be found. You venture in, ignoring the terrifying squeals of laughter which echo towards you from the darkness.

Punchcards

Run a program and see what happens.

Attack!

Skill - Strength

Rough and tough

A tough challenge

The gladsome beast emits a low grumble over and over through his thin smile. Can you overtake him?

            5
            You need Skill - Strength 5 (you have 8)

            5
            Unlocked with Skill - Strength 5 - you have 8

Is there another way?

Skill - Muse

The creative spark

A tough challenge

Must this fey thing be killed? An idea starts to brew....

            5
            You need Skill - Muse 5 (you have 8)

            1
            You need 1 x Agate Bowl  (you have 0)

            Unlocked when Fully-Armed is:

            5
            Unlocked with Skill - Muse 5 - you have 8

            1
            Unlocked with 1 x Agate Bowl

            Unlocked when Fully-Armed is:


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Failure!

Attack!

Skill - Strength

Rough and tough

A tough challenge

The beast slashes at you with manxome claws, his giddy laughter bouncing off the cave walls and confusing you. You will not win this day.

Skill - Strength 8 failed in a challenge! Try again and you may have better luck...

8 change points, 1 more needed to reach level 9.

Skill - Strength is increasing...


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


The Curl and Lock -- Fairy Gold

The odd currency of the expats has some real value. Change some of it into information on the club.

Punchcards

Run a program and see what happens.

Raincheck?

Your wallet isn't quite full enough for this.

A little pressure on the right palms.

It's amazing what you can learn when you know who to ask -- and what their price is.

            40
            You need 40 x Fairy Gold  (you have 20)

            40
            Unlocked with 40 x Fairy Gold  - you have 20


Punchcards

Run a program and see what happens.

Always

Always


Back to work.

There are many ways to earn the currency of Annwn. Just be careful.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Can you get in?

Elliott, the mapmaker who drew that strange scrap you found, can often be seen at Isbel's, an exclusive tavern on the outskirts of Market.

Punchcards

Run a program and see what happens.

Whatever.

You really don't care about this.

Show 'em you're a rock god.

Skill - Muse

The creative spark

A very chancy challenge

A tall, gangly creature guards the door flap of the pavilion. "Only proper bards welcome," he mutters.

            5
            You need Reputation - Bard 5 (you have 2)

            5
            Unlocked with Reputation - Bard 5 - you have 2


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Later, maybe.

Whatever.

You really don't care about this.

If you feel like it.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


The Curl and Lock -- A Beastly Matter

After the business with the Gladsome Beast, you should be able  handle this finding a bar.

Punchcards

Run a program and see what happens.

What?

Oh you... well, never mind.


Punchcards

Run a program and see what happens.

Always

Always


Hunt the beast.

What?

Oh you... well, never mind.

It appears that going after the Gladsome Beast could benefit you.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


A chess match

An older fellow -- does he seem a bit too tall? -- has challenged you to a round of the ultimate test of cerebral fitness.

Punchcards

Run a program and see what happens.

Skill - Brains

Nerd alert!

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

You know your way around the skewer and the pin. Give it a go.


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Draw!

Skill - Brains

Nerd alert!

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

You thought you were getting close, but he sets up an effective fortress around his king.  How did he trick you? And what will happen if you ever beat him?

You succeeded in a Skill - Wits challenge!

You succeeded in a Skill - Brains challenge!

3 change points, 8 more needed to reach level 11.

Skill - Brains is increasing...


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


More on the changeling question.

Could the fairies really make off with human children and replace them with their own kind?

Punchcards

Run a program and see what happens.

Curiouser and curiouser.

As you learn more, you find yourself asking more questions.


Punchcards

Run a program and see what happens.

Always

Always


Possibly.

It's not the kind of thing often discussed, but it's not unheard of.  What's happening here? You manage to scare up a little fairy currency in your travels, at least.

You've gained 5 x Fairy Gold (new total 25).


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


The monster who laughs.

Atop the nameless mountain, a cave can be found. You venture in, ignoring the terrifying squeals of laughter which echo towards you from the darkness.

Punchcards

Run a program and see what happens.

Attack!

Skill - Strength

Rough and tough

A tough challenge

The gladsome beast emits a low grumble over and over through his thin smile. Can you overtake him?

Is there another way?

Skill - Muse

The creative spark

A tough challenge

Must this fey thing be killed? An idea starts to brew....


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Punchcards

Run a program and see what happens.

Always

Always


Victory!

Attack!

Skill - Strength

Rough and tough

A tough challenge

You take a few tears from the dying body. He laughs quietly until the end.

You succeeded in a Skill - Strength challenge!

On the quest for the Gladsome Beast!


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Bell-hunting

When they aren't off hunting big, and frankly terrifying, game in-sim, the hunters of Pyke Lodge will engage in the occasional treasure hunt. Maybe they have a line on Cadoc's Bell.

Always

Always

Offer some cartogromantic assistance.

The occasional land-bridge can really help these guys out. Trade land for knowledge.

For a fee.

They're more than happy to rent out their services. This place doesn't pay for itself, after all.

            50
            You need 50 x Fairy Gold  (you have 25)

            50
            Unlocked with 50 x Fairy Gold  - you have 25


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always

A chess match

Unlocked when Scholar of the Fey is:

; Unlocked when Boon - The Chess-player's Boon is:

; Unlocked with  - you have 2

An older fellow -- does he seem a bit too tall?

More on the changeling question.

Could the fairies really make off with human children and replace them with their own kind?


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


More on the changeling question.

Could the fairies really make off with human children and replace them with their own kind?

Punchcards

Run a program and see what happens.

Curiouser and curiouser.

As you learn more, you find yourself asking more questions.


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Possibly.

It's not the kind of thing often discussed, but it's not unheard of.  What's happening here? You manage to scare up a little fairy currency in your travels, at least.

You've gained 5 x Fairy Gold (new total 30).


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Can you get in?

Elliott, the mapmaker who drew that strange scrap you found, can often be seen at Isbel's, an exclusive tavern on the outskirts of Market.

Punchcards

Run a program and see what happens.

Whatever.

You really don't care about this.

Show 'em you're a rock god.

Skill - Muse

The creative spark

A very chancy challenge

A tall, gangly creature guards the door flap of the pavilion. "Only proper bards welcome," he mutters.


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Later, maybe.

Whatever.

You really don't care about this.

If you feel like it.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


The Curl and Lock -- A Beastly Matter

After the business with the Gladsome Beast, you should be able  handle this finding a bar.

Punchcards

Run a program and see what happens.

What?

Oh you... well, never mind.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Hunt the beast.

What?

Oh you... well, never mind.

It appears that going after the Gladsome Beast could benefit you.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


A chess match

An older fellow -- does he seem a bit too tall? -- has challenged you to a round of the ultimate test of cerebral fitness.

Punchcards

Run a program and see what happens.

Skill - Brains

Nerd alert!

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

You know your way around the skewer and the pin. Give it a go.


Punchcards

Run a program and see what happens.

Always

Always


Draw!

Skill - Brains

Nerd alert!

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

You thought you were getting close, but he sets up an effective fortress around his king.  How did he trick you? And what will happen if you ever beat him?

4 change points, 7 more needed to reach level 11.

Skill - Brains is increasing...


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Quest - The Gladsome Beast

In pursuit of a legend.

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


A triumph.

With the Gladsome Beast slain, it is time to cash in on those tears.

Punchcards

Run a program and see what happens.

The juice market.

You know people who'll pay dearly for this.

...with a markup.

Skill - Wits

Very clever!

A modest challenge

You know some juicers. Maybe they can help you move this stuff.

An EEC finder's fee.

You'll definitely earn a bonus for this.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


The cost of doing business.

...with a markup.

Skill - Wits

Very clever!

A modest challenge

You got a decent price, you feel.

You have slain the Gladsome Beast.

You've gained 110 x Fairy Gold (new total 140).

Your 'Quest - The Gladsome Beast' Quality has gone!


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always

Can you get in?

Unlocked with Mystery - The Map 2 - you have 2

Elliott, the mapmaker who drew that strange scrap you found, can often be seen at Isbel's, an exclusive tavern on the outskirts of Market...


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Punchcards

Run a program and see what happens.

Shopping!

The tents and stalls of Market hold many wares...

Earn some fairy gold.

A few odd jobs. Emphasis on the "odd"...

Always

Always

Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing...

A beast most gladsome.

There is a legend of a mighty monster in the Starred Fields...


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Shopping!

Market

The bustling tent-city in Annwn.

The tents and stalls of Market hold many wares.

Always

Always

A bowl.

Shopping!

Market

The bustling tent-city in Annwn.

Made of colorful stone.

            20
            You need 20 x Fairy Gold  (you have 140)

            20
            Unlocked with 20 x Fairy Gold  - you have 140

A piece of fine cloth.

Shopping!

Market

The bustling tent-city in Annwn.

A magnificent deep green.

            150
            You need 150 x Fairy Gold  (you have 140)

            150
            Unlocked with 150 x Fairy Gold  - you have 140


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


Quite lovely.

A bowl.

Shopping!

Market

The bustling tent-city in Annwn.

Made of colorful stone.

            20
            You need 20 x Fairy Gold  (you have 120)

            20
            Unlocked with 20 x Fairy Gold  - you have 120

But apparently possessed of no magical properties.

You've lost 20 x Fairy Gold (new total 120).

You now have 1 x Agate Bowl.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Can you get in?

Elliott, the mapmaker who drew that strange scrap you found, can often be seen at Isbel's, an exclusive tavern on the outskirts of Market.

Punchcards

Run a program and see what happens.

Whatever.

You really don't care about this.

Show 'em you're a rock god.

Skill - Muse

The creative spark

A very chancy challenge

A tall, gangly creature guards the door flap of the pavilion. "Only proper bards welcome," he mutters.


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Bell-hunting

When they aren't off hunting big, and frankly terrifying, game in-sim, the hunters of Pyke Lodge will engage in the occasional treasure hunt. Maybe they have a line on Cadoc's Bell.

Always

For a fee.

They're more than happy to rent out their services. This place doesn't pay for itself, after all.

            50
            You need 50 x Fairy Gold  (you have 120)

            50
            Unlocked with 50 x Fairy Gold  - you have 120

Offer some cartogromantic assistance.

The occasional land-bridge can really help these guys out. Trade land for knowledge.


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


Info, and more.

For a fee.

            50
            You need 50 x Fairy Gold  (you have 70)

            50
            Unlocked with 50 x Fairy Gold  - you have 70

A gangly fellow who goes by 'Pharaoh' says he can take you to the bell's location. "But the rest is up to you."

You've lost 50 x Fairy Gold (new total 70).

You are now on the search for Cadoc's Bell.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

For whom?

Unlocked with Quest - Ma Bell 8 - you have 8

Pharoah brings you to the shore of a quiet lake...

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


For whom?

Pharoah brings you to the shore of a quiet lake. "It's quiet now, sure," he says. "And be glad. When somebody dies up here, Cadoc's bell rings from the castle tower. It's got a taste for blood, you see. The fairies, they took it because it killed someone. Fell on some unlucky soul and crushed him."

Always

Dive on in.

Skill - Strength

Rough and tough

A very chancy challenge

There's no reason to delay. Cast some gill-granting code on yourself and get to it.


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


For thee?

Dive on in.

Skill - Strength

Rough and tough

A very chancy challenge

You push your way through walls of kelp which may or may not be sentient. Just as you see the grainy outline of a building, a pod of seals with human feet attack. You escape with your neck, but only barely.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


For whom?

Pharoah brings you to the shore of a quiet lake. "It's quiet now, sure," he says. "And be glad. When somebody dies up here, Cadoc's bell rings from the castle tower. It's got a taste for blood, you see. The fairies, they took it because it killed someone. Fell on some unlucky soul and crushed him."

Always

Dive on in.

Skill - Strength

Rough and tough

A very chancy challenge

There's no reason to delay. Cast some gill-granting code on yourself and get to it.


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Success!

Dive on in.

Skill - Strength

Rough and tough

A very chancy challenge

Past the forest of complaining kelp, you come across some selkies which are dispatched easily enough. An ink-black castle tower resolves in your vision as you swim deeper. You catch a muddled glint of brass through what must have once been intended to be a window, and in a few minutes the bell is yours.

You are delivering Cadoc's Bell.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Ma Bell - the girl in the suit

Who is she?

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Ma Bell -- An end to it.

Unlocked with Quest - Ma Bell 9 - you have 9

You're still soaked from your swim when you fell yourself being pulled out of the simulation...

Always

Always


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Ma Bell -- An end to it.

You're still soaked from your swim when you fell yourself being pulled out of the simulation. Your ears pop, and you find yourself back in the forest where you first met the girl in the suit. She stares at the bell in your hands with unveiled avarice. "We have hunted for this for a long time, you know. Cadoc's Bell is mighty. We will use it to protect humankind from the fey, as we do with all the rest." New branches will appear on this card if you have determined who she is via the pinned card in Arrell.

Always

Always

A deal is a deal.

If she wants it so badly, she can have it. You just want to be done with this.

Keep it.

Whatever it is, this thing has power.


Punchcards

Run a program and see what happens.

Always

Always


A weight lifted.

The girl in the suit cradles the brass bell as it were as delicate as a frozen flower. "You have my thanks," she says. "All is even between us. Please, take some of my gathered learning in recompense." You blink, and are back at your computer.

You have moved to a new area: At a computer.

You moved to a new setting: Arrell.

The quest of Ma Bell has ended.

Your 'Ma Bell - the girl in the suit' Quality has gone!

5 change points, 6 more needed to reach level 11.

Skill - Brains is increasing...

8 change points, 1 more needed to reach level 9.

Skill - Muse is increasing...

0 change points, 10 more needed to reach level 10.

Skill - Strength has increased to 9!

2 change points, 9 more needed to reach level 11.

Skill - Wits is increasing...


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Log in to Annwn.

Draw a circle on the ground and dial in...

Earn some cash with a ward.

Unlocked with Skill - Brains 0 - you have 10

Your favorite restaurant keeps getting burgled...

A little book work.

Learn about the delicate craft of eldritch coding and develop your rep among the coders...

Always

Always

Is that legal?

Unlocked when Loremaster is:

; Unlocked with  - you have 7

You spot a few college kids playing street hockey, and one clearly has a stick with an enchantment on it...

A scrap of information.

Your research into the lore of Annwn turns up something odd...

The place to be.

You're getting the dirt on the music scene...


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


The place to be.

You're getting the dirt on the music scene.

Punchcards

Run a program and see what happens.

"Log in, dude."

The neofolk fan-base is always talking about the concerts they just saw -- and they're all in Annwn.


Punchcards

Run a program and see what happens.

Always

Always


Build your rep.

All of the best venues are in-sim these days. If you want to play them, build your reputation as a bard.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always