A little book work.

At a computer.

Seated at one of the Apple IIs and C64's around town.

Learn about the delicate craft of eldritch coding and develop your rep among the coders.

This will build your reputation, which will unlock opportunities.

Always

Always

Read a magazine.

Skill - Brains

Nerd alert!

A straightforward challenge

The local library has a subscription to Darkcoder Monthly.

            0
            You need Skill - Brains 0 (you have 10)

            0
            Unlocked with Skill - Brains 0 - you have 10

Check out a coder BBS.

Skill - Brains

Nerd alert!

A modest challenge

Dial in to a bulletin board system to see what the community is up to.

            2
            You need Skill - Brains 2 (you have 10)

            2
            Unlocked with Skill - Brains 2 - you have 10


Punchcards

Run a program and see what happens.

Shopping!

The tents and stalls of Market hold many wares...

Earn some fairy gold.

A few odd jobs. Emphasis on the "odd"...

Always

Always

Call of the Bean Sidhe

Unlocked with Call of the Bean Sidhe 2 - you have 2

You have gathered some information -- now, who do you think that awful wail was for?

Call of the Bean Sidhe -- Who, then?

Unlocked with The Private Concert - Kip 1 - you have 1; Unlocked with The Private Concert -- Me? 1 - you have 1; Unlocked with The Private Concert - Pinestraw 1 - you have 1; Unlocked with The Private Concert - Soo 1 - you have 1; Unlocked with The Private Concert - The Strawberry Girl 1 - you have 1

Your investigations have turned up nothing...

A beast most gladsome.

Unlocked when EEC Bonus is:

; Unlocked when Loremaster is:

; Unlocked when Quest - The Gladsome Beast is:

; Unlocked when Beastkiller is:

; Unlocked when Beast-tamer is:

There is a legend of a mighty monster in the Starred Fields...


Clear as mud.

Check out a coder BBS.

Skill - Brains

Nerd alert!

A very modest challenge

            2
            You need Skill - Brains 2 (you have 11)

            2
            Unlocked with Skill - Brains 2 - you have 11

Do these people actually understand each other, or are they just making up words?

Skill - Brains 10 failed in a challenge! Try again and you may have better luck...

0 change points, 12 more needed to reach level 12.

Skill - Brains has increased to 11!


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

Arcade Sleuth You are now an Arcade Sleuth!

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Arcade Sleuth: You are now an Arcade Sleuth!

Juicer

You trade in magic.

Zaxxon Champion

Zaxxon Champion You are the unquestioned champion.

You beat C!C for the top spot!

Zaxxon Champion: You are the unquestioned champion.

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Log in to Annwn.

Draw a circle on the ground and dial in...

Earn some cash with a ward.

Unlocked with Skill - Brains 0 - you have 11

Your favorite restaurant keeps getting burgled...

Always

Always

The place to be.

You're getting the dirt on the music scene...

Is that legal?

Unlocked when Loremaster is:

; Unlocked with  - you have 7

You spot a few college kids playing street hockey, and one clearly has a stick with an enchantment on it...

The rumors are coming together.

Jackyl's name has come up a few times in conversation...


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


The rumors are coming together.

Jackyl's name has come up a few times in conversation.

Punchcards

Run a program and see what happens.

A secret spot.

From what you've been able to glean from hurried whispers and averted eyes, there is a particularly private club in Annwn. Jackyl's name often comes up in connection to it.


Punchcards

Run a program and see what happens.

Always

Always


To Annwn, then.

You will need to log into the simulation to follow up on this.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


The place to be.

You're getting the dirt on the music scene.

Punchcards

Run a program and see what happens.

"Log in, dude."

The neofolk fan-base is always talking about the concerts they just saw -- and they're all in Annwn.


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Build your rep.

All of the best venues are in-sim these days. If you want to play them, build your reputation as a bard.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Is that legal?

You spot a few college kids playing street hockey, and one clearly has a stick with an enchantment on it.

Punchcards

Run a program and see what happens.

Turn him in.

That blue glow is unmistakable, once you know what to look for. EEC's Security division will want to hear about this.

Ask him where he got the juice.

Skill - Wits

Very clever!

A straightforward challenge

But you'll have to be subtle about it.

Move some product.

Skill - Strength

Rough and tough

A straightforward challenge

Maybe his buddies would like some performance enhancement. Show them some moves.

            5
            You need Affiliated with juicers. 5 (you have 10)

            5
            Unlocked with Affiliated with juicers. 5 - you have 10


Punchcards

Run a program and see what happens.

Always

Always


"We'll handle it."

The man in the impeccable black suit didn't saw how, exactly. But juice is dangerous, and must be controlled.

You've gained 1 x Affiliated with EEC (new total 8).


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Located between a barber and a tattoo parlor, Burton's Gymnasium serves as the meetingplace for active people in town.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Past the bouncer.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Some neofolkloric band is starting up, and the crowd is thrumming.

You have moved to a new area: Doyle's Restaurant and Lounge


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Glean the latest gossip.

Start with the basics of data brokerage -- rumors and opinions...

Earn some cash selling flowers.

You have an eye for when people are likely to buy...

Always

Always

Maybe you can help....

Unlocked with Reputation - Broker 1 - you have 8; Unlocked with Affiliated with juicers. 1 - you have 10

The head chef of The Green Door is looking to give his recipes a little extra something...

Is that legal?

Unlocked when Loremaster is:

; Unlocked with  - you have 8


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

You have an eye for when people are likely to buy.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Some fey enchantments are legal, and sold over the counter. Maybe one of these will help sales.

            3
            You need Skill - Wits 3 (you have 10)

            3
            Unlocked with Skill - Wits 3 - you have 10


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Success!

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

You mumble a string of code as lovers walk by. A minute later, you have twelve fewer flowers.

You succeeded in a Skill - Wits challenge!

You've gained 20 x Dollars (new total 125).

4 change points, 7 more needed to reach level 11.

Skill - Wits is increasing...


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Your investigations have turned up nothing. Maybe it's time to ask the experts.

Punchcards

Run a program and see what happens.

Ask the Drs. Cottingwood.

Miriam and Thierry may have some useful  information on the Bean Sidhe. Here's hoping, anyway.


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Start with the basics of data brokerage -- rumors and opinions. This will build your reputation, which will unlock opportunities.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A modest challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

If you can convince people you know more than you do, they'll be free with their secrets.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe

Punchcards

Run a program and see what happens.

The Keeper.

Danger is a part of Pinestraw's life.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Punchcards

Run a program and see what happens.

Always

Always


Call of the Bean Sidhe -- Who, then?

Punchcards

Run a program and see what happens.


Loremaster

You are a scholar of Annwn.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Pied Piper

Rats will now do your bidding.

Zaxxon Champion

Zaxxon Champion You have defended your crown.

You beat C!C for the top spot!

Zaxxon Champion: You have defended your crown.

Cartogromancer

You have learned how to add to the landscape of Annwn.

Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Private Concert - Kip

He seems safe.

The Private Concert - Soo

She seems safe.

The Private Concert - Pinestraw

She seems safe.

Mystery - The Private Concert

Soo's event at the Lace.

The Private Concert - The Strawberry Girl 1

She seems safe.

The Private Concert -- Me?

It seems you're safe for now.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Call of the Bean Sidhe

You are trying to figure out who's going to die.

Dollars

US currency, human.

Agate Bowl

What is this for?

Boon - The Agent's Contacts

You have access to The Agent's little green book.

Fairy Gold

Don't bother trying to spend this in Arrell.

Item - Programming Grimoire

A handbook of sorts for fey coding.

Item - Sword

A lightly enchanted sword.

Item - Charm Hex

A little magic to spruce you up.

Item - Guitar

There's a reason they're called Strato _casters_.


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Is that legal?

You spot a few college kids playing street hockey, and one clearly has a stick with an enchantment on it.

Punchcards

Run a program and see what happens.

Turn him in.

That blue glow is unmistakable, once you know what to look for. EEC's Security division will want to hear about this.

Ask him where he got the juice.

Skill - Wits

Very clever!

A straightforward challenge

But you'll have to be subtle about it.

Move some product.

Skill - Strength

Rough and tough

A straightforward challenge

Maybe his buddies would like some performance enhancement. Show them some moves.


Call of the Bean Sidhe

You have gathered some information -- now, who do you think that awful wail was for?

Punchcards

Run a program and see what happens.

The Strawberry Girl.

The virtuoso mandolinist may have made some lesser bards jealous.

Kip, the Master Hunter

Perhaps his quarry will get the better of him.

The Keeper.

Danger is a part of Pinestraw's life.

Soo?

The rarity of her shows -- and the taboo against discussing them -- certainly make her a likely target for violence.

...You?

Would Jackyl go so far? Or someone else, maybe?


Punchcards

Run a program and see what happens.

Always

Always


"We'll handle it."

The man in the impeccable black suit didn't saw how, exactly. But juice is dangerous, and must be controlled.

You've gained 1 x Affiliated with EEC (new total 9).


Loremaster

You are a scholar of Annwn.

Fully-Armed

You have purchased all of the weaponry you can find.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Juicer

You trade in magic.

Zaxxon Champion

You beat C!C for the top spot!

Beastkiller

You have slain the Gladsome Beast.

Scholar of the Fey

You have completed your work for the Cottingwoods.

Friend of a coder

Someone whose programs are magic.

Friend of a juicer.

Someone who deals in secrets, and maybe more.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Quiet Girl

You have completed your business with her.

In debt to the appraiser.

Debts and favors seem to be the common currency here.

Looking for a secret club

Jackyl has been seen there.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Affiliated with juicers.

People who deal in fey boons.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

A recommendation from The Owner.

The odd master of the Fun Zone says you'll make a great juicer.

Agate Bowl

What is this for?

Boon - fleet of foot

This acorn cap will make you very fast for a while.

Fairy Gold

Don't bother trying to spend this in Arrell.


Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Always

Always

The music-maker

Skill - Muse

The creative spark

A chancy challenge

Skill - Wits

Very clever!

A chancy challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Some of the expats will pay in fairy currency for a song or two.

            5
            You need Skill - Muse 5 (you have 9)

            4
            You need Skill - Wits 4 (you have 9)

            5
            Unlocked with Skill - Muse 5 - you have 9

            4
            Unlocked with Skill - Wits 4 - you have 9

A few pointers.

A very chancy challenge

Skill - Strength

Rough and tough

A high-risk challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

These little guys just love videogames. Teach them a few maneuvers.

            Unlocked when Zaxxon Champion is:

Nice! You held the top spot at least once.

You have defended your crown. (you have this)

You are the unquestioned champion.

            4
            You need Reputation - Fighter 4 (you have 6)

            7
            You need Skill - Strength 7 (you have 7)

            Unlocked when Zaxxon Champion is:

Nice! You held the top spot at least once.

You have defended your crown. (you have this)

You are the unquestioned champion.

            4
            Unlocked with Reputation - Fighter 4 - you have 6

            7
            Unlocked with Skill - Strength 7 - you have 7

Make some land.

Skill - Brains

Nerd alert!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

You can earn some cash through cartogromancy.

            Unlocked when Cartogromancer is:

            5
            You need Skill - Brains 5 (you have 12)

            Unlocked when Cartogromancer is:

            5
            Unlocked with Skill - Brains 5 - you have 12


Punchcards

Run a program and see what happens.

Always

Always

Maybe you can help....

Unlocked with Reputation - Broker 1 - you have 10; Unlocked with Affiliated with juicers. 1 - you have 10


They shrug it off.

A few pointers.

A very chancy challenge

Skill - Strength

Rough and tough

A high-risk challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

"All ken where the pale flag lies." Apparently they're familiar with Xevious already.

Skill - Strength 7 failed in a challenge! Try again and you may have better luck...

You succeeded in a Reputation - Fighter challenge!


Loremaster

You are a scholar of Annwn.

Arcade Sleuth

You have learned what the Fun Zone is for, and done what you would with that knowledge.

Pied Piper

Rats will now do your bidding.

Zaxxon Champion

You beat C!C for the top spot!

Cartogromancer

You have learned how to add to the landscape of Annwn.

Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Enemy

Your fate is entwined with another's. In a bad way.

The Private Concert - Kip

He seems safe.

The Private Concert - Soo

She seems safe.

The Private Concert - Pinestraw

She seems safe.

Mystery - The Private Concert

Soo's event at the Lace.

She seems safe.

The Private Concert -- Me?

It seems you're safe for now.

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Call of the Bean Sidhe

You are trying to figure out who's going to die.

Dollars

US currency, human.

Agate Bowl

What is this for?

Boon - The Agent's Contacts

You have access to The Agent's little green book.

Item - Programming Grimoire

A handbook of sorts for fey coding.

Item - Sword

A lightly enchanted sword.

Item - Charm Hex

A little magic to spruce you up.

Item - Guitar

There's a reason they're called Strato _casters_.


Maybe you can help....

The head chef of The Green Door is looking to give his recipes a little extra something.

Punchcards

Run a program and see what happens.

Get him in contact with someone.

You have a sense as to who's dealing juice around here.

Illegal!

Skill - Wits

Very clever!

A straightforward challenge

If it's not OTC, it must be reported to the authorities.

Not interested.

You're staying out of this one.


A taste sensation!

You've heard The Green Door's new menu is a success. And those in the know have heard of you.

You've gained 1 x Affiliated with juicers. (new total 11).

6 change points, 5 more needed to reach level 11.

Skill - Wits is increasing...