Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

A Long Hello

Unlocked with Hallowed Ground 2 - you have 2

Nobody has paid any special attention to you so far at the Mission...

Banditos and Harvestmen

Unlocked with The Harvestmen 1 - you have 1

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position...

Travel Around Town

Amarillo was once a largeish city; even now it covers a lot of ground...

Pinned

Pinned

A Country Doc

Unlocked with Doc 1 - you have 2; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

Amarillo is bracketed by stone, sand and sky...

Small-Town Cityslicker

Unlocked with Cityslicker 1 - you have 2; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

Compared to the big cities up norte, Amarillo is a smear in the desert...

A Gunslinger in Amarillo

Unlocked with Gunslinger 1 - you have 1; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know...


Shankman's Outfitters

An assortment of trinkets and delicacies is Shankman's Outfitters!—

Absolom the Tinker

Eternally present -- an abstraction in a world of speculation...

The Bazaar

The Wall Market is the noisy sweaty sprawling heart of commerce in Amarillo...

The Amarillo Exchange Commission

A little joke: the Nimble-Fingered Assistant at Traeger's forge on Short Vine will trade anything that folds for anything that shines...

Pinned

Pinned

The Skunk Brothers Farm

Unlocked when The Skunk Brothers Farm is:

; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

Long brick buildings and ordered greenery and verdant climbing hops!—

A Gunslinger in Amarillo

Unlocked with Gunslinger 1 - you have 14; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.

            3
            You need Cityslicker 3 (you have 2)

            3
            Unlocked with Cityslicker 3 - you have 2


A Gunslinger in Amarillo

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Hammer and Tongs

Gunslinger

Physical Style.

A straightforward challenge

Hammond Traeger is short-staffed and needs a hand pouring bullets. His usual apprentice is out with a case of forge-lung. He brushes off questions about whether it's contagious; the doctor, he explains, assured him it was neither viral nor bacterial.

            9
            You need Gunslinger 9 (you have 14)

            9
            Unlocked with Gunslinger 9 - you have 14

Operational Support

Gunslinger

Physical Style.

A straightforward challenge

The Roughriders periodically sweep the city for gun caches. They're looking for a spotter to help them clear the neighborhood around the Highrise Hotel. Gangs with loose interpretations of the Rule of One often squirrel away guns, bullets and heavier ordnance. Everywhere is a potential hiding place: abandoned buildings, converted stretches of sewer, even dead trees with false knot-holes.

            7
            You need Gunslinger 7 (you have 14)

            7
            Unlocked with Gunslinger 7 - you have 14

Cleaning House for the Pony Express

Gunslinger

Physical Style.

A straightforward challenge

Word is that that a Pony Express carrier is due in tomorrow, and Governor Berkshire will show his appreciation to anyone who clears out the Pony Express office beforehand. Abandoned buildings tend to attract varmints, pests and squatters -- especially in Amarillo, and even the Pony Express office. Carriers tend to be particular about their spaces being clear. And given how much Amarillo depends on them, it's no surprise the governor is taking extra precautions.

            5
            You need Gunslinger 5 (you have 14)

            5
            Unlocked with Gunslinger 5 - you have 14

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

Traeger the gunsmith on Short Vine is looking for someone to deliver a package to Little Japan, an apartment building on the west side of town where every unit is owned by one large Japanese-American family. According to Traeger, they're secretive, stand-offish, and endlessly thirsty for bullets. No one but him will do business with them.

            4
            You need Gunslinger 4 (you have 14)

            4
            Unlocked with Gunslinger 4 - you have 14

Keeping the Peace

Gunslinger

Physical Style.

A straightforward challenge

The beating heart of Amarillo's commercial district is the Wall Market, a sprawling parking lot bazaar and former supermarket where you can buy or barter anything you desire. Petty theft is obviously a problem.

A doughman for Butterloaf Bakery is looking for warm bodies to fill the morning security shift. A bad case of food poisoning from the salmon jerky stall has the regular crew doing the Texas two-step. The way the doughman tells it, they're having a graphic morning. Borderline tragic.

            3
            You need Gunslinger 3 (you have 14)

            3
            Unlocked with Gunslinger 3 - you have 14

Getting to Know the Roughriders

Gunslinger

Physical Style.

A straightforward challenge

The local police -- the Roughriders -- have exactly two jobs: keeping the Rule of One and handling the local unnatural fauna. The chief of police is fiercely-mustached Nicco Carfora. He's asked for a civilian volunteer to take one of the Roughriders' aging motorcycles out for a loop around the nearby farms and snoop for unnatural activity.

            1
            You need Gunslinger 1 (you have 14)

            1
            Unlocked with Gunslinger 1 - you have 14

Doc Roslyn's Free Clinic

Gunslinger

Physical Style.

A very modest challenge

Health and wellness south of the Wall often means taking two shots and calling nobody in the morning. Not so in Amarillo, where Doc Roslyn's Free Clinic tends to the infirmities of the high and low alike. The Clinic prescribes many nostrums -- most are sugar or penicillin -- but Doc Roslyn is an accomplished surgeon. And without anesthesia, she's always looking for volunteers to help subdue livelier patients.

            11
            You need Gunslinger 11 (you have 14)

            11
            Unlocked with Gunslinger 11 - you have 14


Pinned

Pinned


Assisting

Doc Roslyn's Free Clinic

Gunslinger

Physical Style.

A very modest challenge

Doc Roslyn's operating theater -- her term -- is a former middle school gym with boiled sheets hung from the cavernous roof to make interior walls. The current patient is luckily not a squirmer -- Doc Roslyn's term again -- but your hands are more than busy feeding him jars of whiskey and passing Doc Roslyn the occasional terrycloth towel stained nameless colors from countless operations.

After, Doc Roslyn remembers to thank you -- "or else how would you know I'm a real southern belle?" -- and cheerfully promises to take good care when she's cutting on you. When, not if. Chilling.

8 change points, 7 more needed to reach level 15.

Gunslinger is increasing...

You succeeded in a Gunslinger challenge! (Simple challenges mean you don't learn so much.)

You've gained 1 x Reputation (new total 49).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Usables

Treasures, mementos, relics.

1 x A Wrapped Package from Absolom the Tinker

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

1 x A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Banditos and Harvestmen

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


The Skunk Brothers Farm

Long brick buildings and ordered greenery and verdant climbing hops! In the distance purple mountains; in the foreground amber waves of grain! And everywhere the scent of yeast and its vast gassy microscopic hunger, and the buzzing of bees by the gated clover, and the low humming churn and splash of beer and whiskey being made as fast as Darren and Lloyd and the whole Skunk family can make it.

Increase your Helping the Skunk Brothers Quality to open up new branches!

Water for the Vats

Gunslinger

Physical Style.

A straightforward challenge

The call goes out through Amarillo: the Skunk well's gone dry! Suddenly every idle hand is laid on jars and jugs and even glasses of water. There's no money in it, you're told, but no one can imagine the Skunk Brothers vats going unwatered. Perhaps you should lend a hand.

Making the Rounds

Cityslicker

Social Style.

A straightforward challenge

Demand for Cornskunk sour mash bourbon has climbed over the last few months. Theories abound; production volume has exploded; the brothers Skunk are being tightlipped about the whole thing.

To handle logistics, Lloyd Skunk is looking for a few good drinkers to hit all their distributors and come back with orders. It's not glamorous and it doesn't pay, but it will keep the whiskey flowing.

That Cornskunk Taste

Doc

Mental Style.

A straightforward challenge

Darren Skunk -- quiet thoughtful alchemist! brewmaster, taste-maker! -- needs taste-testers for a new batch of bourbon. He's taking anybody, no special training required. Which means you could get involved. For charitable reasons, of course.

Perhaps Not

Your plate is already full.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Perhaps Not

Your plate is already full.

Opportunities always come around again.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Pinned

A Country Doc

Unlocked with Doc 1 - you have 12; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


The Skunk Brothers Farm

Long brick buildings and ordered greenery and verdant climbing hops! In the distance purple mountains; in the foreground amber waves of grain! And everywhere the scent of yeast and its vast gassy microscopic hunger, and the buzzing of bees by the gated clover, and the low humming churn and splash of beer and whiskey being made as fast as Darren and Lloyd and the whole Skunk family can make it.

Increase your Helping the Skunk Brothers Quality to open up new branches!

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Water for the Vats

Gunslinger

Physical Style.

A straightforward challenge

The call goes out through Amarillo: the Skunk well's gone dry! Suddenly every idle hand is laid on jars and jugs and even glasses of water. There's no money in it, you're told, but no one can imagine the Skunk Brothers vats going unwatered. Perhaps you should lend a hand.

Making the Rounds

Cityslicker

Social Style.

A straightforward challenge

Demand for Cornskunk sour mash bourbon has climbed over the last few months. Theories abound; production volume has exploded; the brothers Skunk are being tightlipped about the whole thing.

To handle logistics, Lloyd Skunk is looking for a few good drinkers to hit all their distributors and come back with orders. It's not glamorous and it doesn't pay, but it will keep the whiskey flowing.

That Cornskunk Taste

Doc

Mental Style.

A straightforward challenge

Darren Skunk -- quiet thoughtful alchemist! brewmaster, taste-maker! -- needs taste-testers for a new batch of bourbon. He's taking anybody, no special training required. Which means you could get involved. For charitable reasons, of course.

Perhaps Not

Your plate is already full.


Pinned

Pinned


Special Test Brews

That Cornskunk Taste

Doc

Mental Style.

A straightforward challenge

You're sat down at a long table in the Skunk brothers' brewery. Also present are six other eager drinkers -- at least one you recognize from the tables outside the High Noon Saloon -- and Darren himself, who hands out blindfolds and shot glasses brimful of whiskey.

You try the control; you try three 'special test brews.' By the end everyone is convinced they're all delicious. Which in retrospect might have been the point all along.

9 change points, 4 more needed to reach level 13.

Doc is increasing...

You succeeded in a Doc challenge! (Simple challenges mean you don't learn so much.)

4 change points, 1 more needed to reach level 5.

Helping the Brothers Skunk is increasing...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Small-Town Cityslicker

Compared to the big cities up norte, Amarillo is a smear in the desert. But over the Wall, Amarillo is the center of civilization. Nowhere rivals it in size or style. And being this close to Corpus Christi, Amarillo's social scene always carries an exciting hint of danger.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Wallet Lost

Cityslicker

Social Style.

A modest challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. Really you ought to.

            11
            You need Cityslicker 11 (you have 13)

            11
            Unlocked with Cityslicker 11 - you have 13

A Potential for Profit

Cityslicker

Social Style.

A low-risk challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. But then again, the potential for profit is, ah, tantalizing. A rich guy like him? Probably won't miss it anyway.

            9
            You need Cityslicker 9 (you have 13)

            9
            Unlocked with Cityslicker 9 - you have 13

Black Jack

Cityslicker

Social Style.

A straightforward challenge

Cards are one of those things worked into Texas's own personal identity. Spades. Poker -- of course. And black jack. You hear a rumor that a mercurial socialite called Tall Saul -- that's his gambling name -- runs a floating table out of a small airless room in the Wall Market proper. If you got yourself a seat, it could be lucrative, and not just financially.

            7
            You need Cityslicker 7 (you have 13)

            7
            Unlocked with Cityslicker 7 - you have 13

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

The sound of shouting from two blocks down draws you to a small crowd surrounding local gunsmith Hammond Traeger and a portly middle-aged man in a green waistcoat and bristly mustache. It only takes a few moments to figure out that they're arguing over a woman who it turns out is both of their lovers. The particulars are unclear except that they're struggling with this new information -- and are both carrying heavy-caliber revolvers.

The Roughriders haven't turned up yet, meaning somebody else needs to get involved before the Rule of One is resoundingly broken and at least one beloved local icon is disappeared into the grim blackness under the governor's mansion.

            5
            You need Cityslicker 5 (you have 13)

            5
            Unlocked with Cityslicker 5 - you have 13

Fires in the Desert

Cityslicker

Social Style.

A straightforward challenge

Even here in the desert in ninety degree weather under a cloudless sky that promises an afternoon heat so thick you could chew it, people keep the drumfires lit outside the Highrise Hotel. Partly it's practical; the smoke keeps the flies away, and they're hard to get started once they go out, and anyway how else are you going to make breakfast? And then again it's partly emotional. One woman in a patchwork coat -- clearly a resident -- tells you that the Deacon of St. Francis's told her that fire is purely human, and monsters hate the sight of it, and if she kept it lit all the time they wouldn't ever get near her, even the ones that swarm and boil overhead most nights.

And then suddenly the dozen-ish people around the Highrise drumfires are looking at you, thinking -- surely they're thinking! -- that you're an outsider, and a stranger, and why shouldn't we hustle him out of here right now? All it could take is a word either way. Figuring out which word is the trick.

            4
            You need Cityslicker 4 (you have 13)

            4
            Unlocked with Cityslicker 4 - you have 13

High Noon Saloon

Cityslicker

Social Style.

A straightforward challenge

One of the largest, best-known saloons in Amarillo is the High Noon. "Padre" Charlie explains it was built before the Longest Day as an old-timey theme restaurant. Now an actual frontier saloon, it boasts Hoffenstader on tap and salty/fried fingerfood and a dim cheerful gloom every hour of the day, plus a real actual pianist and full-time muscle to keep everybody civil.

There's nowhere better to make new friends -- this also from "Padre" Charlie, whose nose is red and veiny from a lifetime of dedicated social drinking. He slips a quarter into your breast pocket and pats your hand with fatherly affection. For a warm mug, he says. Can't get any other kind out here.

            3
            You need Cityslicker 3 (you have 13)

            3
            Unlocked with Cityslicker 3 - you have 13

What The Boys Said

Cityslicker

Social Style.

A straightforward challenge

The sand and crowds and sweat of Amarillo are new to you, but to the children born here after the Longest Day it's all they've ever known. And to the animals -- cats and dogs and rats and every conceivable urban creature, constantly barking and hissing and underfoot.

A romping yipping puppy streaks past you on the street with a throng of stick-thin boys close behind. If you collar one of the boys, you might be able to talk a little local flavor out of him.

            1
            You need Cityslicker 1 (you have 13)

            1
            Unlocked with Cityslicker 1 - you have 13


Pinned

Pinned


Up a Few Pennies

Black Jack

Cityslicker

Social Style.

A straightforward challenge

Dropping Tall Saul's name to one of the Wall Market security grunts lands you a seat at the table, no questions asked. It is in a really claustrophobic former break room; there's a many-sided green felt table stacked with plastic chips and bottles of Hoffenstader Wheat and five-year Cornskunk, and the air is foggy with unventilated cigar smoke.

It turns out Tall Saul isn't around just now -- but plenty of his regulars are. You spend awhile schmoozing the half-disguised bankers and hardened gamblers before excusing yourself. You're only up a few pennies -- a few red chips -- but it's better than being out your meager buy-in.

6 change points, 8 more needed to reach level 14.

Cityslicker is increasing...

You succeeded in a Cityslicker challenge! (Simple challenges mean you don't learn so much.)

You've gained 1 x Reputation (new total 50).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.

            4
            You need Doc 4 (you have 2)

            4
            Unlocked with Doc 4 - you have 2


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


A Country Doc

Amarillo is bracketed by stone, sand and sky. There are things to see and explore beyond the Roughriders' barricades. And unexpected dangers. Which nearly anyone will tell you can add spice to an otherwise humdrum life.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

A Pale Dusty Shroud

Doc

Mental Style.

A very modest challenge

On your way back from a hike outside the city, a strong wind blows a shroud of pale dust over your eyes. The roofs of buildings just visible in the distance disappear entirely. The grit stings your eyelids and lips. Miz Nils mentioned this: the quick sudden sirocco, there and gone again. Only slightly deadly. <i>Only slightly.</i> Best get back behind the barricades, and fast.

            9
            You need Doc 9 (you have 12)

            9
            Unlocked with Doc 9 - you have 12

Where There's a Will

Doc

Mental Style.

A straightforward challenge

Miz Nils suggests you spend a little while in the canyon area east of the city -- a place, she claims, with both aesthetic and tactical value.

There you find a sheer expanse of rock drops downward at your feet, neatly exposing layer after layer of rock. Strong gusts of wind play through the deep canyon, whistling a tune that is unfamiliar. Lights reflects off of something at the bottom of the canyon. It's difficult to make out what it is from here. The climb looks treacherous but well within your capacity.

            7
            You need Doc 7 (you have 12)

            7
            Unlocked with Doc 7 - you have 12

The Quick-Witted Ornithologist

Doc

Mental Style.

A straightforward challenge

In the scrub you spy the Quick-Witted Ornithologist, the woman previously so concerned with owls. As she sees you, an eager smile cracks her dusty wind-chapped face.

"I don't usually see anyone else out here, especially not more than once," she says, and holds up a dog-eared notebook. "I'm gathering data on migratory patterns. Could you help?"

            5
            You need Doc 5 (you have 12)

            5
            Unlocked with Doc 5 - you have 12

Bird-Watching

Doc

Mental Style.

A straightforward challenge

Out in the Scrublands you find yourself under an unmistakable human shadow. You look up and shade your eyes: there in the dry scraggly tree just off to your side is a small woman in khakis with binoculars in hand. "A burrowing owl!" she calls quietly to you. Her binoculars are pointed at an unremarkable patch of ground. What's this, then?

            4
            You need Doc 4 (you have 12)

            4
            Unlocked with Doc 4 - you have 12

A Walled Garden

Doc

Mental Style.

A straightforward challenge

Sometimes nature is best seen from a distance. On the east side of Amarillo is a quiet wealthy neighborhood full of two-story houses with front porches and sweeping views of the desert. The Heywoods' porch is a notorious hang-out/salon for retirees, mostly old men and the widow Heywood herself; they spend their days playing rubbers of bridge, smoking cigars and emptying bottle after bottle of Cornskunk's best.

Rumor has it that the widow Heywood is also a first-class birdwatcher and liberal with her binoculars. If you can talk your way onto her porch, you could get all the nature you want without risking an unfriendly few moments with a rattlesnake.

            3
            You need Doc 3 (you have 12)

            3
            Unlocked with Doc 3 - you have 12

A Walk in the Scrublands

Doc

Mental Style.

A straightforward challenge

Miz Nils turns out to be the Jackrabbits' resident naturalist. She recommends a walk through the Scrublands north of Amarillo to get a feel for what grows around here. It might look hot and dry and dead, she says, but keep an eye: the scrub is teeming, alive, and way better at surviving in the desert than any person.

            1
            You need Doc 1 (you have 12)

            1
            Unlocked with Doc 1 - you have 12

Formulating a Hypothesis

Doc

Mental Style.

A modest challenge

A dry wind picks up in fits and starts, like an engine with dying carburetor. It scuffs and skids along, pushing at tumbleweeds and the vultures circling overhead. Hmm, vultures mean only one ominous thing. Something has died nearby.

            11
            You need Doc 11 (you have 12)

            11
            Unlocked with Doc 11 - you have 12


Pinned

Pinned


A Case for a Farmer

Formulating a Hypothesis

Doc

Mental Style.

A modest challenge

There's a powerful stench emanating in waves from the pile of rot in the desert. Initially you fear the worst. A mass killing, perhaps the work of the Harvestmen? The gore seems to be their style. You can't force yourself to look too hard or too closely, but at least the presence of a curly tail eases your mind a bit as to whether this place needs a mass grave or merely more vultures.

11 change points, 2 more needed to reach level 13.

Doc is increasing...

You succeeded in a Doc challenge!

You've gained 1 x Reputation (new total 51).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.

            3
            You need Cityslicker 3 (you have 2)

            3
            Unlocked with Cityslicker 3 - you have 2


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Sermon on the Mount

You've still heard more from the others at the Mission about Sermon that from the woman herself. She is at once engaging and charismatic, but inclined to be stand-offish on the specific subject of herself. "I'm not here to be a celebrity or a name. It's not me that important, not really any one of us."

Sincere Forms of Flattery

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

There is a different relationship between you and Sermon from most of her -- what do you call them, congregation, family, adherents, charity cases? Though they're not directly worshipful, watching Sermon move through the Mission is like watching a magnet dragged through iron filings. She's highly regarded, highly sought out by them. What are you to her?

Perhaps Not

Your plate is already full.

A Charitable Donation

The Mission can seem to operated on luck and goodwill, but like any group of people it needs flour and soap, and it wants a few fine things like shoes and sugar. Those need cash and Sermon herself isn't above accepting charity, especially the lead kind.

            1
            You need 1 x Revolver Bullet  (you have 0)

            1
            Unlocked with 1 x Revolver Bullet


Banditos and Harvestmen

Pinned

Pinned


Opportunities

Perhaps Not

Your plate is already full.

Opportunities always come around again.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Pinned

Small-Town Cityslicker

Unlocked with Cityslicker 1 - you have 13; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


A Gunslinger in Amarillo

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Hammer and Tongs

Gunslinger

Physical Style.

A straightforward challenge

Hammond Traeger is short-staffed and needs a hand pouring bullets. His usual apprentice is out with a case of forge-lung. He brushes off questions about whether it's contagious; the doctor, he explains, assured him it was neither viral nor bacterial.

            9
            You need Gunslinger 9 (you have 14)

            9
            Unlocked with Gunslinger 9 - you have 14

Operational Support

Gunslinger

Physical Style.

A straightforward challenge

The Roughriders periodically sweep the city for gun caches. They're looking for a spotter to help them clear the neighborhood around the Highrise Hotel. Gangs with loose interpretations of the Rule of One often squirrel away guns, bullets and heavier ordnance. Everywhere is a potential hiding place: abandoned buildings, converted stretches of sewer, even dead trees with false knot-holes.

            7
            You need Gunslinger 7 (you have 14)

            7
            Unlocked with Gunslinger 7 - you have 14

Cleaning House for the Pony Express

Gunslinger

Physical Style.

A straightforward challenge

Word is that that a Pony Express carrier is due in tomorrow, and Governor Berkshire will show his appreciation to anyone who clears out the Pony Express office beforehand. Abandoned buildings tend to attract varmints, pests and squatters -- especially in Amarillo, and even the Pony Express office. Carriers tend to be particular about their spaces being clear. And given how much Amarillo depends on them, it's no surprise the governor is taking extra precautions.

            5
            You need Gunslinger 5 (you have 14)

            5
            Unlocked with Gunslinger 5 - you have 14

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

Traeger the gunsmith on Short Vine is looking for someone to deliver a package to Little Japan, an apartment building on the west side of town where every unit is owned by one large Japanese-American family. According to Traeger, they're secretive, stand-offish, and endlessly thirsty for bullets. No one but him will do business with them.

            4
            You need Gunslinger 4 (you have 14)

            4
            Unlocked with Gunslinger 4 - you have 14

Keeping the Peace

Gunslinger

Physical Style.

A straightforward challenge

The beating heart of Amarillo's commercial district is the Wall Market, a sprawling parking lot bazaar and former supermarket where you can buy or barter anything you desire. Petty theft is obviously a problem.

A doughman for Butterloaf Bakery is looking for warm bodies to fill the morning security shift. A bad case of food poisoning from the salmon jerky stall has the regular crew doing the Texas two-step. The way the doughman tells it, they're having a graphic morning. Borderline tragic.

            3
            You need Gunslinger 3 (you have 14)

            3
            Unlocked with Gunslinger 3 - you have 14

Getting to Know the Roughriders

Gunslinger

Physical Style.

A straightforward challenge

The local police -- the Roughriders -- have exactly two jobs: keeping the Rule of One and handling the local unnatural fauna. The chief of police is fiercely-mustached Nicco Carfora. He's asked for a civilian volunteer to take one of the Roughriders' aging motorcycles out for a loop around the nearby farms and snoop for unnatural activity.

            1
            You need Gunslinger 1 (you have 14)

            1
            Unlocked with Gunslinger 1 - you have 14

Doc Roslyn's Free Clinic

Gunslinger

Physical Style.

A very modest challenge

Health and wellness south of the Wall often means taking two shots and calling nobody in the morning. Not so in Amarillo, where Doc Roslyn's Free Clinic tends to the infirmities of the high and low alike. The Clinic prescribes many nostrums -- most are sugar or penicillin -- but Doc Roslyn is an accomplished surgeon. And without anesthesia, she's always looking for volunteers to help subdue livelier patients.

            11
            You need Gunslinger 11 (you have 14)

            11
            Unlocked with Gunslinger 11 - you have 14


Pinned

Pinned


A Natural Inclination

Hammer and Tongs

Gunslinger

Physical Style.

A straightforward challenge

You fall into bulletmaking like a duck into a pond. Traeger is so impressed that once you've finished up pouring and casing a whole batch of bullets, he insists you take one with. For good luck. And you never know who might be willing to pay for ammo.

9 change points, 6 more needed to reach level 15.

Gunslinger is increasing...

13 change points, 2 more needed to reach level 15.

Gunslinger is increasing...

Useful for many things. Shooting monsters is only one.

You now have 1 x Revolver Bullet.

You've gained 2 x Reputation (new total 53).

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

You've gained 1 x Dollars (new total 17).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.

            4
            You need Doc 4 (you have 2)

            4
            Unlocked with Doc 4 - you have 2


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


The Bazaar

Wall Market

The gutted husk of a pre-Longest Day supermarket and its vast parking lot have become the sprawling Wall Market, a humming place of barter and commerce where daily bread and stranger things can be bought and sold.

The Wall Market is the noisy sweaty sprawling heart of commerce in Amarillo. Nearly anything can be bought, sold or traded in the vast parking lot bazaar.

Pinned

Pinned

A Particular Thirst

A thin carbuncular young man is sitting between two stalls with his guitar in the lap. His legs are up; there's a porkpie hat sitting upended between them. As you watch, he waves off a woman who tries to drop in a few pennies. "I'm just thirsty," he says: "not poor. I've been everywhere and just can't lay my hands on a bottle of Hoffenstader. So I'm sitting here playing and hoping some kind soul with a six-pack comes by."

This is the definition of a worthy cause.

            1
            You need 1 x A Bottle of Hoffenstader Honey Wheat  (you have 1)

            Unlocked when Date is:

May 21, 2026 - Afternoon

May 21, 2026 - Evening

May 22, 2026 - Morning

May 22, 2026 - Afternoon

May 22, 2026 - Evening

May 23, 2026

            1
            Unlocked with 1 x A Bottle of Hoffenstader Honey Wheat  - you have 1

            Unlocked when Date is:

May 21, 2026 - Afternoon

May 21, 2026 - Evening

May 22, 2026 - Morning

May 22, 2026 - Afternoon

May 22, 2026 - Evening

May 23, 2026


Banditos and Harvestmen

Pinned

Pinned


Pinned

Pinned


The Amarillo Exchange Commission

A little joke: the Nimble-Fingered Assistant at Traeger's forge on Short Vine will trade anything that folds for anything that shines. The Amarillo Exchange Commission. Bullets for dollars? Nothing to it. The other way round? Easy as winking. H. Traeger turns a blind eye; his bottom line is unaffected and even illicit browsing leads to buying.

Pinned

A Bullet for a Dollar

A thumb on the scale during a quiet moment and the deed is done.

This will trade 1 Dollar for 1 Revolver Bullet at a cost of 5 Reputation.

            1
            You need 1 x Dollars  (you have 17)

            5
            You need 5 x Reputation  (you have 53)

            1
            Unlocked with 1 x Dollars  - you have 17

            5
            Unlocked with 5 x Reputation  - you have 53

A Dollar for a Bullet

Strapped for cash? Rich on ammo but poor on valoota? The Nimble-Fingered Assistant is happy to oblige. Only place the bullet on the counter and he'll be with you in a moment.

This will trade 1 Revolver Bullet for 1 Dollar at a cost of 5 Reputation.

            1
            You need 1 x Revolver Bullet  (you have 1)

            5
            You need 5 x Reputation  (you have 53)

            1
            Unlocked with 1 x Revolver Bullet  - you have 1

            5
            Unlocked with 5 x Reputation  - you have 53

Ten Bullets for Ten Dollars

A big spender? A man wealthy in dollars but poor in ammunition? The Nimble-Fingered Assistant can assist! At this he giggles, surprisingly high and pleasant. It cuts straight through the grime on his throat. Even Traeger glances over, one sooty eyebrow cocked.

This will trade 10 Dollars for 10 Revolver Bullets at a cost of 25 Reputation.

            10
            You need 10 x Dollars  (you have 17)

            25
            You need 25 x Reputation  (you have 53)

            10
            Unlocked with 10 x Dollars  - you have 17

            25
            Unlocked with 25 x Reputation  - you have 53

Ten Dollars for Ten Bullets

A man with too much ammunition is a dangerous thing. The Nimble-Fingered Assistant with take your surplus of bullets and in exchange ensure your wallet is well-padded.

This will trade 10 Revolver Bullets for 10 Dollars at a cost of 25 Reputation.

            10
            You need 10 x Revolver Bullet  (you have 1)

            25
            You need 25 x Reputation  (you have 53)

            10
            Unlocked with 10 x Revolver Bullet  - you have 1

            25
            Unlocked with 25 x Reputation  - you have 53


Banditos and Harvestmen

Pinned

Pinned


A Done Deal

A Dollar for a Bullet

            1
            You need 1 x Revolver Bullet  (you have 0)

            5
            You need 5 x Reputation  (you have 48)

            1
            Unlocked with 1 x Revolver Bullet

            5
            Unlocked with 5 x Reputation  - you have 48

There's soot under the Nimble-Fingered Assistant's nails, and grime on top, and a layer of fireblack on his face. Nevertheless his money spends. And you can probably be sure the bullet will go to someone in need. Definitely probably.

Useful for many things. Shooting monsters is only one.

You've lost 1 x Revolver Bullet (new total 0).

You've lost 5 x Reputation (new total 48).

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

You've gained 1 x Dollars (new total 18).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.


Pinned

Pinned


Absolom the Tinker

Wall Market

The gutted husk of a pre-Longest Day supermarket and its vast parking lot have become the sprawling Wall Market, a humming place of barter and commerce where daily bread and stranger things can be bought and sold.

Eternally present -- an abstraction in a world of speculation. A perpetual possibility! Unredeemable is Absolom the Tinker; dignified, invisible, moving without pressure; hidden, birdlike, quick; undisturbing of the dead leaves that bury the path in front and the path behind. He cannot bear much reality and so is always moving. His everchanging pack contains many things. For a price he may share them with you.

Pinned

Pinned

An Old Comanche Charm

An old lunar crescent made of white bone, dull but sparking, hung on a pristine leather thong that Absolom whispers has been tied there unrotten for three hundred years. He will part with it for your most scandalous truth, which he pledges will not leave his lips for a lesser price until the sun turns black in the sky.

            14
            You need Gunslinger 14 (you have 14)

            1
            You need The Roughriders' Indiscretion 1

            14
            Unlocked with Gunslinger 14 - you have 14

            1
            Unlocked with The Roughriders' Indiscretion 1


A Long Hello

The Mission

TBD

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD


Pinned

Pinned


Small-Town Cityslicker

Compared to the big cities up norte, Amarillo is a smear in the desert. But over the Wall, Amarillo is the center of civilization. Nowhere rivals it in size or style. And being this close to Corpus Christi, Amarillo's social scene always carries an exciting hint of danger.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Wallet Lost

Cityslicker

Social Style.

A modest challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. Really you ought to.

            11
            You need Cityslicker 11 (you have 13)

            11
            Unlocked with Cityslicker 11 - you have 13

A Potential for Profit

Cityslicker

Social Style.

A low-risk challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. But then again, the potential for profit is, ah, tantalizing. A rich guy like him? Probably won't miss it anyway.

            9
            You need Cityslicker 9 (you have 13)

            9
            Unlocked with Cityslicker 9 - you have 13

Black Jack

Cityslicker

Social Style.

A straightforward challenge

Cards are one of those things worked into Texas's own personal identity. Spades. Poker -- of course. And black jack. You hear a rumor that a mercurial socialite called Tall Saul -- that's his gambling name -- runs a floating table out of a small airless room in the Wall Market proper. If you got yourself a seat, it could be lucrative, and not just financially.

            7
            You need Cityslicker 7 (you have 13)

            7
            Unlocked with Cityslicker 7 - you have 13

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

The sound of shouting from two blocks down draws you to a small crowd surrounding local gunsmith Hammond Traeger and a portly middle-aged man in a green waistcoat and bristly mustache. It only takes a few moments to figure out that they're arguing over a woman who it turns out is both of their lovers. The particulars are unclear except that they're struggling with this new information -- and are both carrying heavy-caliber revolvers.

The Roughriders haven't turned up yet, meaning somebody else needs to get involved before the Rule of One is resoundingly broken and at least one beloved local icon is disappeared into the grim blackness under the governor's mansion.

            5
            You need Cityslicker 5 (you have 13)

            5
            Unlocked with Cityslicker 5 - you have 13

Fires in the Desert

Cityslicker

Social Style.

A straightforward challenge

Even here in the desert in ninety degree weather under a cloudless sky that promises an afternoon heat so thick you could chew it, people keep the drumfires lit outside the Highrise Hotel. Partly it's practical; the smoke keeps the flies away, and they're hard to get started once they go out, and anyway how else are you going to make breakfast? And then again it's partly emotional. One woman in a patchwork coat -- clearly a resident -- tells you that the Deacon of St. Francis's told her that fire is purely human, and monsters hate the sight of it, and if she kept it lit all the time they wouldn't ever get near her, even the ones that swarm and boil overhead most nights.

And then suddenly the dozen-ish people around the Highrise drumfires are looking at you, thinking -- surely they're thinking! -- that you're an outsider, and a stranger, and why shouldn't we hustle him out of here right now? All it could take is a word either way. Figuring out which word is the trick.

            4
            You need Cityslicker 4 (you have 13)

            4
            Unlocked with Cityslicker 4 - you have 13

High Noon Saloon

Cityslicker

Social Style.

A straightforward challenge

One of the largest, best-known saloons in Amarillo is the High Noon. "Padre" Charlie explains it was built before the Longest Day as an old-timey theme restaurant. Now an actual frontier saloon, it boasts Hoffenstader on tap and salty/fried fingerfood and a dim cheerful gloom every hour of the day, plus a real actual pianist and full-time muscle to keep everybody civil.

There's nowhere better to make new friends -- this also from "Padre" Charlie, whose nose is red and veiny from a lifetime of dedicated social drinking. He slips a quarter into your breast pocket and pats your hand with fatherly affection. For a warm mug, he says. Can't get any other kind out here.

            3
            You need Cityslicker 3 (you have 13)

            3
            Unlocked with Cityslicker 3 - you have 13

What The Boys Said

Cityslicker

Social Style.

A straightforward challenge

The sand and crowds and sweat of Amarillo are new to you, but to the children born here after the Longest Day it's all they've ever known. And to the animals -- cats and dogs and rats and every conceivable urban creature, constantly barking and hissing and underfoot.

A romping yipping puppy streaks past you on the street with a throng of stick-thin boys close behind. If you collar one of the boys, you might be able to talk a little local flavor out of him.

            1
            You need Cityslicker 1 (you have 13)

            1
            Unlocked with Cityslicker 1 - you have 13