Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.

            3
            You need Cityslicker 3 (you have 2)

            3
            Unlocked with Cityslicker 3 - you have 2


Calo

Whip-thin and wild-eyed Calo! Knower of unexpected things. Teller of secrets. A wanderer among the tumbledown bricks; a stray. Best not to ask where she gets her information. She can be unpredictable.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Perhaps Not

Your plate is already full.

The Ins and Outs

From living in the alleyways around Little Japan, Calo has an almost preternatural sense of direction, a gut-level compass that -- for her and her alone -- seems able to untwist the urban sprawl on Amarillo's west side. You get the sense she'd be willing to show you how it's done. Friend rate. No charge.

Expand Your Mind

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

If pressed about her strange wild collection of factoids, tidbits and real actual information, Calo will grace you with a rare smile and guide you to a drumfire at the Highrise Hotel. There she boils water and adds a handful of dried mushrooms. Once well-boiled, she strains the mushrooms and hands you a steaming mug.

"If little brother wants to learn," Calo says, "he will drink."


A Long Hello

Unlocked with Hallowed Ground 2 - you have 2

Nobody has paid any special attention to you so far at the Mission...

Banditos and Harvestmen

Unlocked with The Harvestmen 1 - you have 1

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position...

Travel Around Town

Amarillo was once a largeish city; even now it covers a lot of ground...

Pinned

Pinned

A Country Doc

Unlocked with Doc 1 - you have 2; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

Amarillo is bracketed by stone, sand and sky...

Small-Town Cityslicker

Unlocked with Cityslicker 1 - you have 2; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

Compared to the big cities up norte, Amarillo is a smear in the desert...

A Gunslinger in Amarillo

Unlocked with Gunslinger 1 - you have 1; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know...


Bad Trip

Expand Your Mind

Luck

Watch for the fall of a card.

The 'tea' is sickly yellow and tastes as bitter as treebark in late October. It works its way down your throat and into stomach and settles in, leaving you with a gentle full-body numbness.

"Relax," says Calo mildly. "Or this will -- unfun."

And it is unfun. She was right to tell you to relax. Everything is fine for an indistinct period, all hazy colors and numb drifting, and then you realize all of a sudden that you can't feel your heartbeat. Suddenly you're very very very aware, and not numb at all, and your pulse is going two hundred plus, and Calo is cranking open your jaw and pouring down something that settles you back down after a miserable indeterminate period of stink-sweat fear.

You were unlucky. Better luck next time...

3 change points, 11 more needed to reach level 14.

Doc is dropping...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

1 x A Wrapped Package from Absolom the Tinker

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

1 x A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Shankman's Outfitters

An assortment of trinkets and delicacies is Shankman's Outfitters!—

Absolom the Tinker

Eternally present -- an abstraction in a world of speculation...

The Bazaar

The Wall Market is the noisy sweaty sprawling heart of commerce in Amarillo...

The Amarillo Exchange Commission

A little joke: the Nimble-Fingered Assistant at Traeger's forge on Short Vine will trade anything that folds for anything that shines...

Pinned

Pinned

Warren Castillo

The first friendly face you saw in Amarillo, Warren's...

A Country Doc

Unlocked with Doc 1 - you have 13; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening


Pinned

Pinned


Warren Castillo

The first friendly face you saw in Amarillo, Warren's. A Jackrabbit of some authority, although really who can tell. His door, he said, is always open.

The Mercurial Jackrabbit

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

His door may always be open, but whether Warren's inside is another story. When he can be found, he's solicitous and curious if also slightly withdrawn; at other times his absence is a strange ache, as from some small familiar thing suddenly gone from your bedside table.

Perhaps Not

Your plate is already full.


Banditos and Harvestmen

Pinned

Pinned


Pinned

Pinned


Opportunities

Perhaps Not

Your plate is already full.

Opportunities always come around again.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Small-Town Cityslicker

Compared to the big cities up norte, Amarillo is a smear in the desert. But over the Wall, Amarillo is the center of civilization. Nowhere rivals it in size or style. And being this close to Corpus Christi, Amarillo's social scene always carries an exciting hint of danger.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Wallet Lost

Cityslicker

Social Style.

A modest challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. Really you ought to.

            11
            You need Cityslicker 11 (you have 13)

            11
            Unlocked with Cityslicker 11 - you have 13

A Potential for Profit

Cityslicker

Social Style.

A low-risk challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. But then again, the potential for profit is, ah, tantalizing. A rich guy like him? Probably won't miss it anyway.

            9
            You need Cityslicker 9 (you have 13)

            9
            Unlocked with Cityslicker 9 - you have 13

Black Jack

Cityslicker

Social Style.

A straightforward challenge

Cards are one of those things worked into Texas's own personal identity. Spades. Poker -- of course. And black jack. You hear a rumor that a mercurial socialite called Tall Saul -- that's his gambling name -- runs a floating table out of a small airless room in the Wall Market proper. If you got yourself a seat, it could be lucrative, and not just financially.

            7
            You need Cityslicker 7 (you have 13)

            7
            Unlocked with Cityslicker 7 - you have 13

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

The sound of shouting from two blocks down draws you to a small crowd surrounding local gunsmith Hammond Traeger and a portly middle-aged man in a green waistcoat and bristly mustache. It only takes a few moments to figure out that they're arguing over a woman who it turns out is both of their lovers. The particulars are unclear except that they're struggling with this new information -- and are both carrying heavy-caliber revolvers.

The Roughriders haven't turned up yet, meaning somebody else needs to get involved before the Rule of One is resoundingly broken and at least one beloved local icon is disappeared into the grim blackness under the governor's mansion.

            5
            You need Cityslicker 5 (you have 13)

            5
            Unlocked with Cityslicker 5 - you have 13

Fires in the Desert

Cityslicker

Social Style.

A straightforward challenge

Even here in the desert in ninety degree weather under a cloudless sky that promises an afternoon heat so thick you could chew it, people keep the drumfires lit outside the Highrise Hotel. Partly it's practical; the smoke keeps the flies away, and they're hard to get started once they go out, and anyway how else are you going to make breakfast? And then again it's partly emotional. One woman in a patchwork coat -- clearly a resident -- tells you that the Deacon of St. Francis's told her that fire is purely human, and monsters hate the sight of it, and if she kept it lit all the time they wouldn't ever get near her, even the ones that swarm and boil overhead most nights.

And then suddenly the dozen-ish people around the Highrise drumfires are looking at you, thinking -- surely they're thinking! -- that you're an outsider, and a stranger, and why shouldn't we hustle him out of here right now? All it could take is a word either way. Figuring out which word is the trick.

            4
            You need Cityslicker 4 (you have 13)

            4
            Unlocked with Cityslicker 4 - you have 13

High Noon Saloon

Cityslicker

Social Style.

A straightforward challenge

One of the largest, best-known saloons in Amarillo is the High Noon. "Padre" Charlie explains it was built before the Longest Day as an old-timey theme restaurant. Now an actual frontier saloon, it boasts Hoffenstader on tap and salty/fried fingerfood and a dim cheerful gloom every hour of the day, plus a real actual pianist and full-time muscle to keep everybody civil.

There's nowhere better to make new friends -- this also from "Padre" Charlie, whose nose is red and veiny from a lifetime of dedicated social drinking. He slips a quarter into your breast pocket and pats your hand with fatherly affection. For a warm mug, he says. Can't get any other kind out here.

            3
            You need Cityslicker 3 (you have 13)

            3
            Unlocked with Cityslicker 3 - you have 13

What The Boys Said

Cityslicker

Social Style.

A straightforward challenge

The sand and crowds and sweat of Amarillo are new to you, but to the children born here after the Longest Day it's all they've ever known. And to the animals -- cats and dogs and rats and every conceivable urban creature, constantly barking and hissing and underfoot.

A romping yipping puppy streaks past you on the street with a throng of stick-thin boys close behind. If you collar one of the boys, you might be able to talk a little local flavor out of him.

            1
            You need Cityslicker 1 (you have 13)

            1
            Unlocked with Cityslicker 1 - you have 13


Pinned

Pinned


Yes It's Warm

High Noon Saloon

Cityslicker

Social Style.

A straightforward challenge

Is it warm today? Yes it's warm. Not warmer than last year. O yes it is. O yes the heat is sweltering. Even the cows lie down and pant. Like dogs with their tongues out, panting. With their fur can you imagine? Have you seen my arms? Yes I can imagine very well! Bet the wife likes it though. She does. And the chest as well. Though she's lately been after me for a shave. Not there but on the face. And I said to her but who would recognize me? You'll look chinless. Yes chinless. From beard to beardless that's how it ends. For a week nobody recognizing me. Yes it's hot. I'd be better-ventilated. In the face you would. Yes that would be swell.

...and so on for over your head and around you and even eventually with you included. The morning barflies and the farmhands and weavers and bootmakers and layabouts and all the other regulars make this a morning routine, this banter, and while you're not included you aren't excluded, either. One of them slaps you on the back on his way out, at least.

8 change points, 6 more needed to reach level 14.

Cityslicker is increasing...

You succeeded in a Cityslicker challenge! (Simple challenges mean you don't learn so much.)

You've gained 1 x Reputation (new total 53).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Pinned

A Gunslinger in Amarillo

Unlocked with Gunslinger 1 - you have 15; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening


Banditos and Harvestmen

Pinned

Pinned


A Gunslinger in Amarillo

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Hammer and Tongs

Gunslinger

Physical Style.

A straightforward challenge

Hammond Traeger is short-staffed and needs a hand pouring bullets. His usual apprentice is out with a case of forge-lung. He brushes off questions about whether it's contagious; the doctor, he explains, assured him it was neither viral nor bacterial.

            9
            You need Gunslinger 9 (you have 15)

            9
            Unlocked with Gunslinger 9 - you have 15

Operational Support

Gunslinger

Physical Style.

A straightforward challenge

The Roughriders periodically sweep the city for gun caches. They're looking for a spotter to help them clear the neighborhood around the Highrise Hotel. Gangs with loose interpretations of the Rule of One often squirrel away guns, bullets and heavier ordnance. Everywhere is a potential hiding place: abandoned buildings, converted stretches of sewer, even dead trees with false knot-holes.

            7
            You need Gunslinger 7 (you have 15)

            7
            Unlocked with Gunslinger 7 - you have 15

Cleaning House for the Pony Express

Gunslinger

Physical Style.

A straightforward challenge

Word is that that a Pony Express carrier is due in tomorrow, and Governor Berkshire will show his appreciation to anyone who clears out the Pony Express office beforehand. Abandoned buildings tend to attract varmints, pests and squatters -- especially in Amarillo, and even the Pony Express office. Carriers tend to be particular about their spaces being clear. And given how much Amarillo depends on them, it's no surprise the governor is taking extra precautions.

            5
            You need Gunslinger 5 (you have 15)

            5
            Unlocked with Gunslinger 5 - you have 15

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

Traeger the gunsmith on Short Vine is looking for someone to deliver a package to Little Japan, an apartment building on the west side of town where every unit is owned by one large Japanese-American family. According to Traeger, they're secretive, stand-offish, and endlessly thirsty for bullets. No one but him will do business with them.

            4
            You need Gunslinger 4 (you have 15)

            4
            Unlocked with Gunslinger 4 - you have 15

Keeping the Peace

Gunslinger

Physical Style.

A straightforward challenge

The beating heart of Amarillo's commercial district is the Wall Market, a sprawling parking lot bazaar and former supermarket where you can buy or barter anything you desire. Petty theft is obviously a problem.

A doughman for Butterloaf Bakery is looking for warm bodies to fill the morning security shift. A bad case of food poisoning from the salmon jerky stall has the regular crew doing the Texas two-step. The way the doughman tells it, they're having a graphic morning. Borderline tragic.

            3
            You need Gunslinger 3 (you have 15)

            3
            Unlocked with Gunslinger 3 - you have 15

Getting to Know the Roughriders

Gunslinger

Physical Style.

A straightforward challenge

The local police -- the Roughriders -- have exactly two jobs: keeping the Rule of One and handling the local unnatural fauna. The chief of police is fiercely-mustached Nicco Carfora. He's asked for a civilian volunteer to take one of the Roughriders' aging motorcycles out for a loop around the nearby farms and snoop for unnatural activity.

            1
            You need Gunslinger 1 (you have 15)

            1
            Unlocked with Gunslinger 1 - you have 15

Doc Roslyn's Free Clinic

Gunslinger

Physical Style.

A low-risk challenge

Health and wellness south of the Wall often means taking two shots and calling nobody in the morning. Not so in Amarillo, where Doc Roslyn's Free Clinic tends to the infirmities of the high and low alike. The Clinic prescribes many nostrums -- most are sugar or penicillin -- but Doc Roslyn is an accomplished surgeon. And without anesthesia, she's always looking for volunteers to help subdue livelier patients.

            11
            You need Gunslinger 11 (you have 15)

            11
            Unlocked with Gunslinger 11 - you have 15


Pinned

Pinned


For Your Trouble

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

Little Japan is topped with an ornate last-century cupola visible from nearly anywhere in Amarillo. You use it to navigate your way through the west side and knock as instructed on the solid steel front door. After a full minute you hear bolts being drawn and locks opened. Finally the door cracks open and a thin pale face appears. The doorman looks you up and down, then extends a folded white envelope. You take it and hand over the bag of bullets, which disappears into the darkness behind the door.

"And for you," the doorman says in a voice like a whisper. A surprising voice: patrician, with an accent that stirs up memories of multicolored leaves and a musty autumn smell. An American accent from up norte. The doorman presses a few dollars into your hand. "For your trouble," he says, emphasizing trouble. The face withdraws; the door thumps shut. Now what was that about?

4 change points, 12 more needed to reach level 16.

Gunslinger is increasing...

You succeeded in a Gunslinger challenge! (Simple challenges mean you don't learn so much.)

8 change points, 8 more needed to reach level 16.

Gunslinger is increasing...

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

You've gained 2 x Dollars (new total 19).

You've gained 2 x Reputation (new total 55).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.

            4
            You need Doc 4 (you have 2)

            4
            Unlocked with Doc 4 - you have 2


The Skunk Brothers Farm

Long brick buildings and ordered greenery and verdant climbing hops! In the distance purple mountains; in the foreground amber waves of grain! And everywhere the scent of yeast and its vast gassy microscopic hunger, and the buzzing of bees by the gated clover, and the low humming churn and splash of beer and whiskey being made as fast as Darren and Lloyd and the whole Skunk family can make it.

As your Helping the Skunk Brothers Quality increases, new branches will become available!

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Perhaps Not

Your plate is already full.

Big City Agribusiness

Cityslicker

Social Style.

A modest challenge

Lloyd Skunk pulls you aside. A representative from a certain NorteAmericano agribusiness firm is in town. This firm has done business in the past with the brothers Skunk. Lloyd would like their relationship to continue. His tone is conspiratorial. He presses a sealed envelope into your hand. It's addressed to <i>Sr. Montesano - The Richmond-Weisz.</i> Just give him the envelope, Lloyd says. The rep will handle the rest.

            11
            You need Cityslicker 11 (you have 13)

            Unlocked when The Skunk Brothers Farm is:

An Associate (you have this)

            11
            Unlocked with Cityslicker 11 - you have 13

            Unlocked when The Skunk Brothers Farm is:

An Associate (you have this)

Fuel for the Mash

Gunslinger

Physical Style.

A low-risk challenge

The soil around Amarillo is perfect for growing corn: sandy but not too sandy, moist but not wet, frothy and loamy and so fertile that every springtime is a race between the weeds and the fenceposts for who can put down deeper roots.

All that according to Lloyd Skunk, who's asked you to go harvest a few ears of corn from the fields out back. They want to dry-run the '26 and need fuel for the mash.

            11
            You need Gunslinger 11 (you have 15)

            Unlocked when The Skunk Brothers Farm is:

An Associate (you have this)

            11
            Unlocked with Gunslinger 11 - you have 15

            Unlocked when The Skunk Brothers Farm is:

An Associate (you have this)

Charring the Barrels

Doc

Mental Style.

A modest challenge

After distillation, whiskey is aged in charred oak barrels while it develops flavor and color -- this according to Darren, who points to a stack of barrels in the corner of the distillery. Which is good as far as it goes, Darren says. But eventually barrels break or rot, and every season he needs to char a few more.

Not that it's hard work or particularly complicated. All it takes is a watchful eye. Like yours, for example.

            11
            You need Doc 11 (you have 13)

            Unlocked when The Skunk Brothers Farm is:

An Associate (you have this)

            11
            Unlocked with Doc 11 - you have 13

            Unlocked when The Skunk Brothers Farm is:

An Associate (you have this)


Pinned

Pinned


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.

            3
            You need Cityslicker 3 (you have 2)

            3
            Unlocked with Cityslicker 3 - you have 2


Cornskunk Pastoral

Fuel for the Mash

Gunslinger

Physical Style.

A low-risk challenge

The Skunk Brothers Farm stretches for acres out behind their sprawling farmhouse and distillery. Mostly they grow corn. Also in evidence are long tawny stalks of wheat and beds of sullen potatoes and a two-acre vegetable and tomato garden that according to Lloyd is grown, tended and harvested exclusively and zealously by Darren.

Harvesting corn is more challenging than it looks. Cornstalks aren't short, and cornfields are full of small unpleasant surprises, e.g. low-slung scurrying fauna and spiders and spiderwebs and the occasional beartrap meant to deter thieves. Plus the corn doesn't want to be harvested.

But soon you've got a bushel full of ears, which you and Lloyd shuck and chop and wash. The husks go in the compost heap; the finished kernels are delivered to Darren for mashing.

10 change points, 6 more needed to reach level 16.

Gunslinger is increasing...

0 change points, 2 more needed to reach level 2.

A twist in your tale! You are now Helping the Brothers Skunk.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Camouflaged Hat

A gift from the Quick-Witted Ornithologist, in lieu of her name.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Pinned

Miz Nils

The most appropriate thing about Miz Nils is the crocodile skin belt cinching her hips -- it's her in spades...


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Miz Nils

The most appropriate thing about Miz Nils is the crocodile skin belt cinching her hips -- it's her in spades. Tough, durable, and quite reminiscent of a creature that lurks silent until snapping its jaws and locking on tight. Not one given over to the silks and velvets of the Stars and Spurs, is Miz Nils. No, she is far more enamored of the open sky, the dust outside of the town, and the rough nature of the Scrub.

Perhaps Not

Your plate is already full.

Dust Devils

Out back of the Burrow, Miz Nils is ensconced by her lonesome on the creaking wooden porch. She has a small jar of oil, a whetstone, and a little dog-eared notebook on the table next to her. The expression on her face is one of very serious concentration.

A Mutual Acquaintance

Her eyes narrow in your direction. It's never entirely comfortable to come under the swift and hawklike regard of Miz Nils, who can focus like a stalking cat. She taps the battered camouflage hat shielding you from the sun.

            1
            You need 1 x Camouflaged Hat  and  no more than 1 x Camouflaged Hat (you have 1)

            1
            Unlocked with 1 x Camouflaged Hat  - you have 1


Pinned

Pinned


A Message to Pass On

A Mutual Acquaintance

            1
            You need 1 x Camouflaged Hat  and  no more than 1 x Camouflaged Hat (you have 0)

            1
            Unlocked with 1 x Camouflaged Hat

The hat is lifted from your head and over to settle onto Miz Nil's bushy shock of brown hair. "Better late than never," she says satisfied, seeming quite happy, despite the shabby condition of the hat. She presses her much-worn notebook into your hands in exchange. "If this is how she's returning things then, see that Daphne gets this notebook back. We've run out of pages."

The hat wasn't much of a loss. The small notebook fits easily in a pocket, should you run across Daphne, the Quick-Witted Ornithologist again.

You've lost 1 x Camouflaged Hat (new total 0).

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

An occurrence! Your 'Ornithologist's Notebook' Quality is now 1!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


A Country Doc

Amarillo is bracketed by stone, sand and sky. There are things to see and explore beyond the Roughriders' barricades. And unexpected dangers. Which nearly anyone will tell you can add spice to an otherwise humdrum life.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

A Pale Dusty Shroud

Doc

Mental Style.

A low-risk challenge

On your way back from a hike outside the city, a strong wind blows a shroud of pale dust over your eyes. The roofs of buildings just visible in the distance disappear entirely. The grit stings your eyelids and lips. Miz Nils mentioned this: the quick sudden sirocco, there and gone again. Only slightly deadly. <i>Only slightly.</i> Best get back behind the barricades, and fast.

            9
            You need Doc 9 (you have 13)

            9
            Unlocked with Doc 9 - you have 13

Where There's a Will

Doc

Mental Style.

A straightforward challenge

Miz Nils suggests you spend a little while in the canyon area east of the city -- a place, she claims, with both aesthetic and tactical value.

There you find a sheer expanse of rock drops downward at your feet, neatly exposing layer after layer of rock. Strong gusts of wind play through the deep canyon, whistling a tune that is unfamiliar. Lights reflects off of something at the bottom of the canyon. It's difficult to make out what it is from here. The climb looks treacherous but well within your capacity.

            7
            You need Doc 7 (you have 13)

            7
            Unlocked with Doc 7 - you have 13

The Quick-Witted Ornithologist

Doc

Mental Style.

A straightforward challenge

In the scrub you spy the Quick-Witted Ornithologist, the woman previously so concerned with owls. As she sees you, an eager smile cracks her dusty wind-chapped face.

"I don't usually see anyone else out here, especially not more than once," she says, and holds up a dog-eared notebook. "I'm gathering data on migratory patterns. Could you help?"

            5
            You need Doc 5 (you have 13)

            5
            Unlocked with Doc 5 - you have 13

Bird-Watching

Doc

Mental Style.

A straightforward challenge

Out in the Scrublands you find yourself under an unmistakable human shadow. You look up and shade your eyes: there in the dry scraggly tree just off to your side is a small woman in khakis with binoculars in hand. "A burrowing owl!" she calls quietly to you. Her binoculars are pointed at an unremarkable patch of ground. What's this, then?

            4
            You need Doc 4 (you have 13)

            4
            Unlocked with Doc 4 - you have 13

A Walled Garden

Doc

Mental Style.

A straightforward challenge

Sometimes nature is best seen from a distance. On the east side of Amarillo is a quiet wealthy neighborhood full of two-story houses with front porches and sweeping views of the desert. The Heywoods' porch is a notorious hang-out/salon for retirees, mostly old men and the widow Heywood herself; they spend their days playing rubbers of bridge, smoking cigars and emptying bottle after bottle of Cornskunk's best.

Rumor has it that the widow Heywood is also a first-class birdwatcher and liberal with her binoculars. If you can talk your way onto her porch, you could get all the nature you want without risking an unfriendly few moments with a rattlesnake.

            3
            You need Doc 3 (you have 13)

            3
            Unlocked with Doc 3 - you have 13

A Walk in the Scrublands

Doc

Mental Style.

A straightforward challenge

Miz Nils turns out to be the Jackrabbits' resident naturalist. She recommends a walk through the Scrublands north of Amarillo to get a feel for what grows around here. It might look hot and dry and dead, she says, but keep an eye: the scrub is teeming, alive, and way better at surviving in the desert than any person.

            1
            You need Doc 1 (you have 13)

            1
            Unlocked with Doc 1 - you have 13

Formulating a Hypothesis

Doc

Mental Style.

A modest challenge

A dry wind picks up in fits and starts, like an engine with dying carburetor. It scuffs and skids along, pushing at tumbleweeds and the vultures circling overhead. Hmm, vultures mean only one ominous thing. Something has died nearby.

            11
            You need Doc 11 (you have 13)

            11
            Unlocked with Doc 11 - you have 13


Banditos and Harvestmen

Pinned

Pinned


There's a Way

Where There's a Will

Doc

Mental Style.

A straightforward challenge

Half-way down the canyon, your fingers find a crevice, then another and another running in deliberately carved rungs down the canyon wall. From that point the descent is a matter of patience instead of a gamble. At the bottom is a smooth bed of fine sand and dust. The canyon extends a ways in either direction, perhaps wide enough for a donkey to pass, but not to ride. There's no sign at the bottom of what was reflecting light. Perhaps it's something that has moved on.

4 change points, 10 more needed to reach level 14.

Doc is increasing...

You succeeded in a Doc challenge! (Simple challenges mean you don't learn so much.)

You've gained 1 x Reputation (new total 56).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Warren Castillo

The first friendly face you saw in Amarillo, Warren's. A Jackrabbit of some authority, although really who can tell. His door, he said, is always open.

The Mercurial Jackrabbit

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

His door may always be open, but whether Warren's inside is another story. When he can be found, he's solicitous and curious if also slightly withdrawn; at other times his absence is a strange ache, as from some small familiar thing suddenly gone from your bedside table.

Perhaps Not

Your plate is already full.


Pinned

Pinned


Opportunities

Perhaps Not

Your plate is already full.

Opportunities always come around again.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


The Bazaar

Wall Market

The gutted husk of a pre-Longest Day supermarket and its vast parking lot have become the sprawling Wall Market, a humming place of barter and commerce where daily bread and stranger things can be bought and sold.

The Wall Market is the noisy sweaty sprawling heart of commerce in Amarillo. Nearly anything can be bought, sold or traded in the vast parking lot bazaar.

Pinned

Pinned

A Particular Thirst

A thin carbuncular young man is sitting between two stalls with his guitar in the lap. His legs are up; there's a porkpie hat sitting upended between them. As you watch, he waves off a woman who tries to drop in a few pennies. "I'm just thirsty," he says: "not poor. I've been everywhere and just can't lay my hands on a bottle of Hoffenstader. So I'm sitting here playing and hoping some kind soul with a six-pack comes by."

This is the definition of a worthy cause.

            1
            You need 1 x A Bottle of Hoffenstader Honey Wheat  (you have 1)

            Unlocked when Date is:

May 21, 2026 - Afternoon

May 21, 2026 - Evening

May 22, 2026 - Morning

May 22, 2026 - Afternoon

May 22, 2026 - Evening

May 23, 2026

            1
            Unlocked with 1 x A Bottle of Hoffenstader Honey Wheat  - you have 1

            Unlocked when Date is:

May 21, 2026 - Afternoon

May 21, 2026 - Evening

May 22, 2026 - Morning

May 22, 2026 - Afternoon

May 22, 2026 - Evening

May 23, 2026


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Pinned

Pinned


The Amarillo Exchange Commission

A little joke: the Nimble-Fingered Assistant at Traeger's forge on Short Vine will trade anything that folds for anything that shines. The Amarillo Exchange Commission. Bullets for dollars? Nothing to it. The other way round? Easy as winking. H. Traeger turns a blind eye; his bottom line is unaffected and even illicit browsing leads to buying.

Pinned

A Bullet for a Dollar

A thumb on the scale during a quiet moment and the deed is done.

This will trade 1 Dollar for 1 Revolver Bullet at a cost of 5 Reputation.

            1
            You need 1 x Dollars  (you have 19)

            5
            You need 5 x Reputation  (you have 56)

            1
            Unlocked with 1 x Dollars  - you have 19

            5
            Unlocked with 5 x Reputation  - you have 56

A Dollar for a Bullet

Strapped for cash? Rich on ammo but poor on valoota? The Nimble-Fingered Assistant is happy to oblige. Only place the bullet on the counter and he'll be with you in a moment.

This will trade 1 Revolver Bullet for 1 Dollar at a cost of 5 Reputation.

            1
            You need 1 x Revolver Bullet  (you have 3)

            5
            You need 5 x Reputation  (you have 56)

            1
            Unlocked with 1 x Revolver Bullet  - you have 3

            5
            Unlocked with 5 x Reputation  - you have 56

Ten Bullets for Ten Dollars

A big spender? A man wealthy in dollars but poor in ammunition? The Nimble-Fingered Assistant can assist! At this he giggles, surprisingly high and pleasant. It cuts straight through the grime on his throat. Even Traeger glances over, one sooty eyebrow cocked.

This will trade 10 Dollars for 10 Revolver Bullets at a cost of 25 Reputation.

            10
            You need 10 x Dollars  (you have 19)

            25
            You need 25 x Reputation  (you have 56)

            10
            Unlocked with 10 x Dollars  - you have 19

            25
            Unlocked with 25 x Reputation  - you have 56

Ten Dollars for Ten Bullets

A man with too much ammunition is a dangerous thing. The Nimble-Fingered Assistant with take your surplus of bullets and in exchange ensure your wallet is well-padded.

This will trade 10 Revolver Bullets for 10 Dollars at a cost of 25 Reputation.

            10
            You need 10 x Revolver Bullet  (you have 3)

            25
            You need 25 x Reputation  (you have 56)

            10
            Unlocked with 10 x Revolver Bullet  - you have 3

            25
            Unlocked with 25 x Reputation  - you have 56


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.

            4
            You need Doc 4 (you have 2)

            4
            Unlocked with Doc 4 - you have 2


Pinned

Pinned


A Done Deal

Ten Bullets for Ten Dollars

            10
            You need 10 x Dollars  (you have 9)

            25
            You need 25 x Reputation  (you have 31)

            10
            Unlocked with 10 x Dollars  - you have 9

            25
            Unlocked with 25 x Reputation  - you have 31

The Nimble-Fingered Assistant slaps his hand into yours. Good! Well and good! You notice he's spit in his palm. An old-school neophyte, the Nimble-Fingered Assistant. A young villain in the making. In another age, a mischievous paperboy. And today a back-alley moneychanger. How the world changes!

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

You've lost 10 x Dollars (new total 9).

You've lost 25 x Reputation (new total 31).

Useful for many things. Shooting monsters is only one.

You've gained 10 x Revolver Bullet (new total 13).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned