Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned

Dragonfire

Unlocked with Reading Fifty Miles South of Lexington 4 - you have 4

The dragon's head reared back behind the sheet of rain...

Take the Shot!

The dragon darted in and out of the cold driving rain, its head bobbing snakelike and malicious, looking for an opportunity...


Old Fashioned Research

Unlocked with The Harvestmen 2 - you have 2

Keeping an ear to the street about the Harvestmen is good as far as it goes, but there's only so far you can go on rumors alone...

Travel Around Town

Amarillo was once a largeish city; even now it covers a lot of ground...

The Guest Room

Your own personal space here in Amarillo...

Pinned

Pinned


Dragonfire

The dragon's head reared back behind the sheet of rain. For a moment, all was calm. Then an orange light began to glow behind the rain at dragon-height.

"Get Under Cover!"

I grabbed Robert -- or did he grab me? -- and we made ourselves small behind the cement barrier.


The Guest Room

Burrow and Briar

A shabby tuckaway at the corner of Burrow Street and Briar Lane. Home to the Jackrabbits, a local gang of rough characters with hearts of -- not gold, but perhaps another less precious metal that still glitters in the proper light.

Your own personal space here in Amarillo. A bed, a desk, a lamp, a window. It's not much, but for now, it's home.

Pinned

Pinned

Move to the Guest Room

There's no lock, but the Jackrabbits respect your privacy.


Pinned

Pinned


A Little Rest

There now. Softly now. A little rest from the dust and toil.

You have moved to a new area: The Guest Room at Burrow and Briar

You moved to a new setting: The Guest Room at Burrow and Briar.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

1 x A Wrapped Package from Absolom the Tinker

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Gumption

Your capacity to pursue new and exciting adventures.

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

Reading Fifty Miles South of Lexington

Reading Fifty Miles South of Lexington 4

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.


Retire Your Character

The time has come to rest your weary head...

Change Your Avatar

[Your avatar is the picture next to your character name on your sidebar...

Pinned

Pinned


Reload!

In my pocket were spare rounds. But in the crawl out of the burning truck they'd come dislodged. Some, I thought, might be on the ground beneath me. But it would take precious seconds to look, and longer to wipe them off and chamber them in.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Not Yet

The bullets could wait.

"Buy Me Some Space!"

I ducked behind the barricade and started rooting for bullets while Robert laid down some cover.

This will completely refresh your Bullets in the Chamber!


Change Your Avatar

Your avatar is the picture next to your character name on your sidebar. You can change your avatar below.

Everyone has access to the basic Style avatars. Subplots and other story choices will unlock different avatars. Try to see which you can find!

Pinned

Pinned

Gunslinger

Unlocked with Gunslinger 1.

            1
            You need Gunslinger 1 (you have 6)

            1
            Unlocked with Gunslinger 1 - you have 6

Doc

Unlocked with Doc 1.

            1
            You need Doc 1 (you have 4)

            1
            Unlocked with Doc 1 - you have 4

Cityslicker

Unlocked with Cityslicker 1.

            1
            You need Cityslicker 1 (you have 4)

            1
            Unlocked with Cityslicker 1 - you have 4

Investigator of Harvestmen

Unlocked with The Harvestmen 1.

            1
            You need The Harvestmen 1 (you have 2)

            1
            Unlocked with The Harvestmen 1 - you have 2

Walker on Hallowed Ground

Unlocked with Hallowed Ground 1.

            1
            You need Hallowed Ground 1 (you have 1)

            1
            Unlocked with Hallowed Ground 1 - you have 1

A Reader of Things Past

Unlocked with A Reader of New England and Lexington.

Unlocked when A Reader of New England and Lexington is:

A Bright Distant Fire

Unlocked with Burning Burning Burning Burning.

            1
            You need Burning Burning Burning Burning 1 (you have 1)

            1
            Unlocked with Burning Burning Burning Burning 1 - you have 1


At the Barricade

Not Yet

The bullets could wait.

I replanted myself at the barricade and sighted down the barrel of my revolver.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Your Avatar

Gunslinger

Change Your Avatar

Your avatar is the picture next to your character name on your sidebar. You can change your avatar below.

Everyone has access to the basic Style avatars. Subplots and other story choices will unlock different avatars. Try to see which you can find!

Unlocked with Gunslinger 1.

You are a Gunslinger!

Your Avatar has changed!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Dragonfire

The dragon's head reared back behind the sheet of rain. For a moment, all was calm. Then an orange light began to glow behind the rain at dragon-height.

"Get Under Cover!"

I grabbed Robert -- or did he grab me? -- and we made ourselves small behind the cement barrier.


Retire Your Character

The time has come to rest your weary head.

This will allow you to delete your character and restart with a new one.

WARNING: THIS CAN'T BE UNDONE. BE VERY, VERY SURE BEFORE YOU CLICK THROUGH THIS CARD.

Pinned

Pinned

Erase Your Character

All things are cyclical. Opportunities come around again.

WE'RE SERIOUS: only click here if you want to delete your character PERMANENTLY and start a new one.


Burning

A long stream of fire crashed against our cement barrier and flowed over our heads. Robert's hand was on my shoulder and mine was on his back. As the fire got hotter, we cringed.

When it let up, we found we were scorched but not burned. A few sad fires sputtered and hissed on the road where they'd caught on something organic. We brought up our revolvers and waited for the dragon to swing back into view.

0 change points, 5 more needed to reach level 5.

Lizbeth's Ailments has increased to 4!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Click Through

Erase Your Character

Retire Your Character

The time has come to rest your weary head.

This will allow you to delete your character and restart with a new one.

WARNING: THIS CAN'T BE UNDONE. BE VERY, VERY SURE BEFORE YOU CLICK THROUGH THIS CARD.

All things are cyclical. Opportunities come around again.

WE'RE SERIOUS: only click here if you want to delete your character PERMANENTLY and start a new one.

And please reassure us that you're sure.

Are you REALLY SURE you want to delete your character?


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Really Delete Your Character?

Are you SURE?

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Are You Really Sure?

THIS WILL DELETE YOUR CHARACTER IF YOU CLICK THROUGH.

Pinned

Please Make Sure

BECAUSE THERE IS NO GOING BACK.

No! I Don't Want To!

This option will NOT delete your character.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.


Sleep Now

Please Make Sure

BECAUSE THERE IS NO GOING BACK.

And then awake.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Really Delete Your Character?

Are you SURE?

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Distractions from the Minutemen

Marcel and PJP had taken up positions on the interstate. They were maybe fifty feet apart and thirty feet away from me and Robert. Each had their revolvers out. Every few moments one would take a shot at the dragon. Its head would swivel sharply toward whoever was shooting, which bought me and Robert a breather -- to rest, and to line up shots.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

"Get It Off Us a Second!"

Robert popped his head over the barricade and yelled for Marcel and PJP to lay down some suppression fire.

"Lizbeth's hurt!" he shouted. "And I'm getting a little crispy! So any time with the distraction!"

This will reduce Lizbeth's Ailments!

            1
            You need Lizbeth's Ailments 1 (you have 4)

            1
            Unlocked with Lizbeth's Ailments 1 - you have 4

"Just Shoot the Damn Thing!"

Lizbeth's Cityslicker

Social Style.

A tough challenge

"Forget the pouch!" Robert yelled over the barricade. "Just aim for the face! Where it eyes are! Which it needs to see us!"

"Which we'd prefer it didn't?" Marcel called back.

"Just shoot the damn thing!" I shouted.

If this succeeds, your Dragonslaying in Dixie Quality will rise significantly!

            1
            You need Aiming For 1 and Aiming For no more than 1 (you have 1)

            2
            You need Bullets in the Chamber 2 (you have 6)

            1
            Unlocked with Aiming For 1 - you have 1

            2
            Unlocked with Bullets in the Chamber 2 - you have 6

Suppression Fire

The suppression fire from Marcel and PJP was doing exactly what it was supposed to. I saw no reason to give other orders.


Slow and Steady

A few bullets plinked off the dragon's scales. It hissed at PJP, then at Marcel, then spewed a few lackluster bursts of fire at them.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


A Savage Land (CLICK ME!)

Unlocked with ; Unlocked with a stranger 1 - you have 1

The sky is blue and cloudless and filled with dust...

Pinned

Pinned


Version

Game version number.

a stranger

A past yet to be revealed


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


A Savage Land (CLICK ME!)

Platform #1

The train platform in Amarillo. The number is a dry local joke; there's hardly enough traffic for one platform, let alone several.

The sky is blue and cloudless and filled with dust.

It's the first thing you notice: how billowing and unbroken it is, how it stings your eyes after the warm blackness behind your eyelids.

There must be a hundred boots kicking up sand. The platform square is filled with people, faces baked brown and chapped by the wind, all of them wearing white cotton shirts and dresses and leather vests and silk ties dusted brown and stained and carefully cleaned of forgotten mud from brief sweet rains. All of their hands rough from the rough country.

The town -- place and people -- is alive.

Pinned

Pinned

You Know This Place

This dry sea of faces is familiar. You know this place. But your memory is fogged over, a vast blank dusty plain, and even remembering its name is a struggle.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Sweet Home Amarillo

You Know This Place

A Savage Land (CLICK ME!)

Platform #1

The train platform in Amarillo. The number is a dry local joke; there's hardly enough traffic for one platform, let alone several.

The sky is blue and cloudless and filled with dust.

It's the first thing you notice: how billowing and unbroken it is, how it stings your eyes after the warm blackness behind your eyelids.

There must be a hundred boots kicking up sand. The platform square is filled with people, faces baked brown and chapped by the wind, all of them wearing white cotton shirts and dresses and leather vests and silk ties dusted brown and stained and carefully cleaned of forgotten mud from brief sweet rains. All of their hands rough from the rough country.

The town -- place and people -- is alive.

This dry sea of faces is familiar. You know this place. But your memory is fogged over, a vast blank dusty plain, and even remembering its name is a struggle.

Sunny old Amarillo! A dusty frontier boom-town they used to call the Yellow Rose of Texas. A hundred miles in every direction is sand and worse; a thousand miles west of the Wall. Literally the last stop on the Rio Sur line. Population a few thousand or fewer, all of them armed. Although -- a memory twinges -- not all of them with guns. Not many guns in this gunslinger town. Not a place for soft or idle hands. Nor one for the slow or sweet.

But still it lives, and thrives, and struggles sweating in the dust and sun.

Zero Summer is a story-driven game about identity and choice. The game is played with cards (also called Storylets). Each card is a cycle of events: something happens, you choose how to act or react, your choice determines the outcome.

This card came from the Pinned deck. All the available Pinned cards are always laid out face-up. Soon you'll have access to the Opportunity deck, which you pick from blindly in sets of three.

Drawing a hand from the Opportunity deck costs an Action. So does playing a Pinned card. You can never have more than 30 Actions at once -- so be sure to use them when you hit the cap!

You have moved to a new area: Platform #1: In the Beginning

You moved to a new setting: Amarillo: in the Beginning.

You're in Amarillo -- but who exactly are you?

Far, Far From Home is increasing!

You've upgraded to Zero Summer version 1.1!


Version

Game version number.

a stranger

A past yet to be revealed

Far, Far From Home

You're in Amarillo -- but who exactly are you?


A Great Searing Fire

All of a sudden the rain receded in a great whooshing backdraft -- and there was the dragon splayed out against the sky, its wings fully extended, at least thirty feet tall and much longer across if you counted its wingspan, long serpentine neck extended, fire pouch filled and burbling, its jaw cracked wide and display a row of sharp curved teeth and a long slithering tongue and behind it all, at the back of its throat, visible even from a distance, was a small orange flame.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Engulfed

There was no time to get under cover. The flame leaped out and engulfed us.


From a Certain Perspective

Unlocked with Far, Far From Home 1 - you have 1

A woman just off the platform -- she's wearing an apron; it reads Butterloaf Bakery -- cries: fresh hot bread from the oven!—

Pinned

Pinned


From a Certain Perspective

A woman just off the platform -- she's wearing an apron; it reads Butterloaf Bakery -- cries: fresh hot bread from the oven! Beside her a man is banging a ladle on a wooden bucket almost slopping over with water. Water a nickel apiece! Three ladles for a dime!

You realize gradually that you're sitting on a long wooden bench. It creaks slightly in the hot breeze; you shift and its fat legs crunch and shift in the gravel. The platform overhang is the only shade for fifty yards in any direction. The train is long gone. You can't remember any details.

The horizon is about a thousand miles away. Spotless, uninhabited. The sky is incredibly wide.

Pinned

Absence

You can catalog all the things in sight -- the dust and the watercarriers and the bakers and buskers with cracked voices and the cattails growing in the still persistent water under the parched gasping boards of Platform #1; the silk ties worn thin by frontier life and the absence of silkworms anywhere this side of the Wall, the rough cotton fibers that make up every dress and shirt and pair of trousers worn by the tanned chapped people of Amarillo --

And still, at the end of your list, you'll find you've left a place unviewed because your own personal lens is unidirectional, unreflective.

The only thing missing here is you.


Pain

I felt my hair catch, and the shoulders of my jacket, and Robert and I tumbled on the wet ground, trying to beat the fire out. Pain registered like a distant siren; the side of my face was icy-hot in a way that told me I would suffer, later.

"Your cheek," Robert said. His own face was charred and smeared and raw.

"Suck it up," I told him -- "pain is just weakness leaving the body" -- and forced myself to crawl back to the barricade. He followed without reply.

2 change points, 3 more needed to reach level 5.

Lizbeth's Ailments is increasing...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


The View from Inside

Absence

From a Certain Perspective

A woman just off the platform -- she's wearing an apron; it reads Butterloaf Bakery -- cries: fresh hot bread from the oven! Beside her a man is banging a ladle on a wooden bucket almost slopping over with water. Water a nickel apiece! Three ladles for a dime!

You realize gradually that you're sitting on a long wooden bench. It creaks slightly in the hot breeze; you shift and its fat legs crunch and shift in the gravel. The platform overhang is the only shade for fifty yards in any direction. The train is long gone. You can't remember any details.

The horizon is about a thousand miles away. Spotless, uninhabited. The sky is incredibly wide.

You can catalog all the things in sight -- the dust and the watercarriers and the bakers and buskers with cracked voices and the cattails growing in the still persistent water under the parched gasping boards of Platform #1; the silk ties worn thin by frontier life and the absence of silkworms anywhere this side of the Wall, the rough cotton fibers that make up every dress and shirt and pair of trousers worn by the tanned chapped people of Amarillo --

And still, at the end of your list, you'll find you've left a place unviewed because your own personal lens is unidirectional, unreflective.

The only thing missing here is you.

Amarillo swirls around you. From your elevated place on the long wooden bench at Platform #1 you can look down on most of the city: its hard dusty people and broad streets and red brick buildings. There are worse places in the desert. Distantly, you think you might have been to some.

Then the realization: you know Amarillo but not yourself. Not your face. Not the pattern of stubble on your chin or the muscles and skin and bones under the shirt you don't recall buttoning up.

Not your name.

Cold sweat pricks everywhere on your unfamiliar skin.

Your character in Zero Summer is A MAN WITH NO NAME: the Protagonist. A lot of Zero Summer is choosing how to define him -- in relation to his forgotten past and uncertain future, navigating by your own bright moral stars.

You won't have much to work with at first: just the clothes on his back and a sense, maybe vague, maybe growing, of the person you want him to be.

But stick with it and we promise, you'll find the Protagonist looking more and more like his own living, breathing self again.

Far, Far From Home is increasing!


Version

Game version number.

a stranger

A past yet to be revealed

Far, Far From Home

You're in Amarillo -- but who exactly are you?


Reload!

In my pocket were spare rounds. But in the crawl out of the burning truck they'd come dislodged. Some, I thought, might be on the ground beneath me. But it would take precious seconds to look, and longer to wipe them off and chamber them in.

Not Yet

The bullets could wait.

"Buy Me Some Space!"

I ducked behind the barricade and started rooting for bullets while Robert laid down some cover.

This will completely refresh your Bullets in the Chamber!


Lost in Amarillo

Unlocked with Far, Far From Home 2 - you have 2; Unlocked with  - you have 1

Parched streams of people flow around you, over the platform and through the square and up the avenues leading into the city...

Pinned

Pinned


At the Barricade

Not Yet

The bullets could wait.

I replanted myself at the barricade and sighted down the barrel of my revolver.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Lost in Amarillo

Parched streams of people flow around you, over the platform and through the square and up the avenues leading into the city. No one takes note of you.

A quick motion just off the platform draws your eye: a stick-thin boy has just snatched a roll out of the Butterloaf basket and taken off running.

Not five feet out, the boy trips over a loose stone -- and then the Butterloaf woman is on him, dragging and shaking him until the stolen roll drops to the ground.

The boy shakes free and runs off. The Butterloaf woman picks up the roll and wipes it with her sleeve.

The first time you try to play this card, its branches will be locked. That's because you don't meet their Quality requirements.

(Any time you want to see a branch's Quality requirements, hover your cursor over the small square icons next to the Locked/Go button.)

To play either of these branches, you need to raise your A Stranger Quality to 4. Try playing a few cards from the Opportunity deck and see if that helps.

Note: not all branches are visible when you fail to meet their Minimums -- although all the branches on this Storylet are.

Pinned

Pinned

The Miserable Ones

Look at the boy! Forty pounds if he's an ounce, and glassy-eyed from hunger. And look at the Butterloaf woman's forearms: muscles like boa constrictors from kneading dough, and the cold appraising eye of a lifelong seller of commodities. Surely the boy didn't deserve what he got. Not over a fistful of bread. Not with his ribs stuck out so far and his stomach indrawn like the hollow of a dead tree.

            4
            You need a stranger 4 (you have 1)

            4
            Unlocked with a stranger 4 - you have 1

Seems About Right

It seems about right, what happened to the boy. The Butterloaf woman probably has a family to feed, and if everyone just helped themselves, she and her children would starve. And there's this: despite the coldness of her eyes, her face has a kind softness to it. The boy could have asked for the roll, and who knows what would have happened?


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Pinned


Lost in Amarillo

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Pinned

Pinned


Dragonfire

The dragon's head reared back behind the sheet of rain. For a moment, all was calm. Then an orange light began to glow behind the rain at dragon-height.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

"Get Under Cover!"

I grabbed Robert -- or did he grab me? -- and we made ourselves small behind the cement barrier.


Lost in Amarillo

Parched streams of people flow around you, over the platform and through the square and up the avenues leading into the city. No one takes note of you.

A quick motion just off the platform draws your eye: a stick-thin boy has just snatched a roll out of the Butterloaf basket and taken off running.

Not five feet out, the boy trips over a loose stone -- and then the Butterloaf woman is on him, dragging and shaking him until the stolen roll drops to the ground.

The boy shakes free and runs off. The Butterloaf woman picks up the roll and wipes it with her sleeve.

The first time you try to play this card, its branches will be locked. That's because you don't meet their Quality requirements.

(Any time you want to see a branch's Quality requirements, hover your cursor over the small square icons next to the Locked/Go button.)

To play either of these branches, you need to raise your A Stranger Quality to 4. Try playing a few cards from the Opportunity deck and see if that helps.

Note: not all branches are visible when you fail to meet their Minimums -- although all the branches on this Storylet are.

Pinned

Pinned

The Miserable Ones

Look at the boy! Forty pounds if he's an ounce, and glassy-eyed from hunger. And look at the Butterloaf woman's forearms: muscles like boa constrictors from kneading dough, and the cold appraising eye of a lifelong seller of commodities. Surely the boy didn't deserve what he got. Not over a fistful of bread. Not with his ribs stuck out so far and his stomach indrawn like the hollow of a dead tree.

Seems About Right

It seems about right, what happened to the boy. The Butterloaf woman probably has a family to feed, and if everyone just helped themselves, she and her children would starve. And there's this: despite the coldness of her eyes, her face has a kind softness to it. The boy could have asked for the roll, and who knows what would have happened?


Burning

A long stream of fire crashed against our cement barrier and flowed over our heads. Robert's hand was on my shoulder and mine was on his back. As the fire got hotter, we cringed.

When it let up, we found we were scorched but not burned. A few sad fires sputtered and hissed on the road where they'd caught on something organic. We brought up our revolvers and waited for the dragon to swing back into view.

3 change points, 2 more needed to reach level 5.

Lizbeth's Ailments is increasing...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Version

Game version number.

a stranger

A past yet to be revealed

Far, Far From Home

You're in Amarillo -- but who exactly are you?


Dragonfire

The dragon's head reared back behind the sheet of rain. For a moment, all was calm. Then an orange light began to glow behind the rain at dragon-height.

"Get Under Cover!"

I grabbed Robert -- or did he grab me? -- and we made ourselves small behind the cement barrier.


Your Real Actual Pockets

The trousers you're wearing are rugged indigo twill, faded on the insides of the legs from -- what?

A memory stirs: a rich sweaty animal smell; a sense of acceleration and control.

Horseback riding. Your pants are worn from the saddle. And there's this: your left pocket bulges slightly, inviting attention.

Rummage Around

Whatever's in your pocket isn't very large. And it's warm to the touch, even through the fabric of your jeans, even warmer than your own personal skin. Metal, then?


Burning

A long stream of fire crashed against our cement barrier and flowed over our heads. Robert's hand was on my shoulder and mine was on his back. As the fire got hotter, we cringed.

When it let up, we found we were scorched but not burned. A few sad fires sputtered and hissed on the road where they'd caught on something organic. We brought up our revolvers and waited for the dragon to swing back into view.

4 change points, 1 more needed to reach level 5.

Lizbeth's Ailments is increasing...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


The Breadcrumbs of Memory

Rummage Around

Your Real Actual Pockets

The trousers you're wearing are rugged indigo twill, faded on the insides of the legs from -- what?

A memory stirs: a rich sweaty animal smell; a sense of acceleration and control.

Horseback riding. Your pants are worn from the saddle. And there's this: your left pocket bulges slightly, inviting attention.

Whatever's in your pocket isn't very large. And it's warm to the touch, even through the fabric of your jeans, even warmer than your own personal skin. Metal, then?

In your pocket is a hollow metal cylinder half the length of your thumb, warmed and pliable from soaking up the sun and your own personal heat. The cylinder is capped on one end and smells like the Fourth of July.

In Zero Summer, your progress is controlled by your Qualities. Think of them as a cross between statistics in a traditional role-playing game and road signs to show where you are in the story.

The most important Qualities in Zero Summer are your three Styles, which together represent how talented and practiced the Protagonist is.

You've just gained 1 point in Gunslinger. Gunslinger represents your physical capacity: how far you can run, jump, swim -- and, of course, how well you handle a gun.

0 change points, 2 more needed to reach level 2.

An occurrence! Your 'Gunslinger' Quality is now 1!

You started with a quality called "A Stranger", which has just changed to level 2. This will unlock more stories.


Version

Game version number.

a stranger

A past yet to be revealed

Gunslinger

Physical Style.

Far, Far From Home

You're in Amarillo -- but who exactly are you?


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Lost in Amarillo

Unlocked with Far, Far From Home 2 - you have 2; Unlocked with  - you have 2

Pinned

Pinned

The Love Song of Amarillo, Texas

A woman is sweeping the dusty thirsty boards of Platform #1...

Rough and Tumble

Your shirt is bleached white cotton, rough to the touch and stiff in the collar...


Distractions from the Minutemen

Marcel and PJP had taken up positions on the interstate. They were maybe fifty feet apart and thirty feet away from me and Robert. Each had their revolvers out. Every few moments one would take a shot at the dragon. Its head would swivel sharply toward whoever was shooting, which bought me and Robert a breather -- to rest, and to line up shots.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

"Get It Off Us a Second!"

Robert popped his head over the barricade and yelled for Marcel and PJP to lay down some suppression fire.

"Lizbeth's hurt!" he shouted. "And I'm getting a little crispy! So any time with the distraction!"

This will reduce Lizbeth's Ailments!

"Just Shoot the Damn Thing!"

Lizbeth's Cityslicker

Social Style.

A tough challenge

"Forget the pouch!" Robert yelled over the barricade. "Just aim for the face! Where it eyes are! Which it needs to see us!"

"Which we'd prefer it didn't?" Marcel called back.

"Just shoot the damn thing!" I shouted.

If this succeeds, your Dragonslaying in Dixie Quality will rise significantly!

Suppression Fire

The suppression fire from Marcel and PJP was doing exactly what it was supposed to. I saw no reason to give other orders.


The Love Song of Amarillo, Texas

A woman is sweeping the dusty thirsty boards of Platform #1. She looks maybe fifty years old, blonde hair going gray, hands crooked with a lifetime of work in the bone-dry desert. She's humming a song.

Knowing and Unknowing

The tune flutters at the edge of your recall like a moth at a kerosene lamp. You could reach out and take it, that fluttering unknown, if only you stretch a little.


Hot Enough?

PJP waved distractedly and started running; Marcel rolled behind an orange cement pylon. Both brought their revolvers up and started fanning the hammer. The shots plinked off the dragon's scales and the asphalt road and plastic construction signs. The dragon's attention focused sharply on the running PJP; a lancing stream of fire followed him down the interstate.

Robert and I sunk down behind the barricade. He looked at me and, improbably, grinned.

"This is hot enough for you?" he said. "This could be hotter?"

Later, I realized: it was the first time I'd seen him really awake, really with it since New England.

3 change points, 2 more needed to reach level 5.

Lizbeth's Ailments is dropping...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


An Older, Harsher Voice

Knowing and Unknowing

The Love Song of Amarillo, Texas

A woman is sweeping the dusty thirsty boards of Platform #1. She looks maybe fifty years old, blonde hair going gray, hands crooked with a lifetime of work in the bone-dry desert. She's humming a song.

The tune flutters at the edge of your recall like a moth at a kerosene lamp. You could reach out and take it, that fluttering unknown, if only you stretch a little.

You close your eyes and concentrate. Out of the black past floats a memory: a blonde woman, young and pretty with a voice like a clear high bell, standing on a stage and singing the same song the sweeper-woman is humming. The song wasn't hers originally, the blonde's; she'd cribbed it from an older, harsher voice. The name of the song comes to you: Come On Up to the House. Tom Waits wrote it.

The sweeper-woman looks up briefly; your eyes meet. You realize she's mouthing the lyrics, making little subvocal sounds; you strain your ears and just make out a part of the chorus -- there's nothing in the world that you can do. Suddenly all the hairs on the back of your neck stand up and prickle. The lonely desert air no longer seems quite so warm.

In Zero Summer, your progress is controlled by your Qualities. Think of them as a cross between statistics in a traditional role-playing game and road signs to show where you are in the story.

The most important Qualities in Zero Summer are your three Styles, which together represent how talented and practiced the Protagonist is.

You've just gained 1 point in Doc. Doc represents your mental capacity: how well you can think, learn, and research your way out of trouble.

0 change points, 2 more needed to reach level 2.

An occurrence! Your 'Doc' Quality is now 1!

You started with a quality called "A Stranger", which has just changed to level 3. This will unlock more stories.


Version

Game version number.

a stranger

A past yet to be revealed

Doc

Mental Style.

Gunslinger

Physical Style.

Far, Far From Home

You're in Amarillo -- but who exactly are you?


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Lost in Amarillo

Unlocked with Far, Far From Home 2 - you have 2; Unlocked with  - you have 3

Pinned

Pinned


Reload!

In my pocket were spare rounds. But in the crawl out of the burning truck they'd come dislodged. Some, I thought, might be on the ground beneath me. But it would take precious seconds to look, and longer to wipe them off and chamber them in.

Not Yet

The bullets could wait.

"Buy Me Some Space!"

I ducked behind the barricade and started rooting for bullets while Robert laid down some cover.

This will completely refresh your Bullets in the Chamber!


Rough and Tumble

Your shirt is bleached white cotton, rough to the touch and stiff in the collar. The shirt of somebody who in a pinch wouldn't mind getting sweaty or rolling in the dust if that's what was needed.

In Your Breast Pocket

And in your breast pocket is buttoned something flat and broad. A folded sheet of paper?


Pinned

Pinned


Practical and Clear-Eyed

In fact it's a letter -- a fragment of a letter. Most of the ink's by a deep red stain that smells dry and sharp and stirs a memory. Someone spilled wine on your shirt; you had to change into the one you're wearing now. The spill wasn't that long ago; the letter's still a little wet.

Not much of the text was spared. An early sentence reads, "New York is a wet stinking place I've learned to hate..." And another near the end: "Practical and clear-eyed: wasn't that always what you liked best? But not it seems when it comes to Arnie."

In Zero Summer, your progress is controlled by your Qualities. Think of them as a cross between statistics in a traditional role-playing game and road signs to show where you are in the story.

The most important Qualities in Zero Summer are your three Styles, which together represent how talented and practiced the Protagonist is.

You've just gained 1 point in Cityslicker. Cityslicker represents your social capacity: how well you can charm, chatter, fast-talk and double-deal your way through the new American frontier.

You started with a quality called "A Stranger", which has just changed to level 4. This will unlock more stories.

An occurrence! Your 'Cityslicker' Quality is now 1!


Version

Game version number.

a stranger

A past yet to be revealed

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.


Lost in Amarillo

Unlocked with Far, Far From Home 2 - you have 2; Unlocked with a stranger 4 - you have 4

Parched streams of people flow around you, over the platform proper and through the square and up the avenues leading into Amarillo proper...

Pinned

Pinned


Not Yet

The bullets could wait.


Lost in Amarillo

Parched streams of people flow around you, over the platform proper and through the square and up the avenues leading into Amarillo proper. Not one person notices you -- not a single one, not a single glance. A quick motion just off the platform draws your eye: a stick-thin boy has just snatched a roll out of the Butterloaf basket and taken off running.

Before anyone can react, the boy trips over a loose stone -- and then the Butterloaf woman is on him, dragging him out of the dust and shaking him until the stolen roll drops to the ground. The boy shakes free and runs off, rubbing his neck as he goes, while the Butterloaf woman picks up the roll, wipes it with her sleeve and goes back to hawking to the crowd.

Pinned

Pinned

The Miserable Ones

Look at the boy! Forty pounds if he's an ounce, and glassy-eyed from hunger. And the Butterloaf woman's forearms: muscles like boa constrictors from kneading dough! Surely the boy didn't deserve what he got. Not over a fistful of bread. Not with his stomach indrawn like the hollow of a dead tree.

            4
            You need a stranger 4 (you have 4)

            4
            Unlocked with a stranger 4 - you have 4

Seems About Right

It seems about right, what happened to the boy. The Butterloaf woman probably has a family to feed, and if everyone just helped themselves, she and her children would starve. And there's this:  her face does have a certain kindness to it. The boy could have asked for the roll, and who knows what would have happened?


At the Barricade

Not Yet

The bullets could wait.

I replanted myself at the barricade and sighted down the barrel of my revolver.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Man in Black

Seems About Right

Lost in Amarillo

Parched streams of people flow around you, over the platform proper and through the square and up the avenues leading into Amarillo proper. Not one person notices you -- not a single one, not a single glance. A quick motion just off the platform draws your eye: a stick-thin boy has just snatched a roll out of the Butterloaf basket and taken off running.

Before anyone can react, the boy trips over a loose stone -- and then the Butterloaf woman is on him, dragging him out of the dust and shaking him until the stolen roll drops to the ground. The boy shakes free and runs off, rubbing his neck as he goes, while the Butterloaf woman picks up the roll, wipes it with her sleeve and goes back to hawking to the crowd.

It seems about right, what happened to the boy. The Butterloaf woman probably has a family to feed, and if everyone just helped themselves, she and her children would starve. And there's this:  her face does have a certain kindness to it. The boy could have asked for the roll, and who knows what would have happened?

            4
            You need a stranger 4

            4
            Unlocked with a stranger 4

In your heart you know that justice was done. The boy learned a lesson and the Butterloaf woman got her bread back. It's a hard world, but all anyone can do is live in it. Perhaps next time things will be different.

Zero Summer tracks the Protagonist's moral compass with two Qualities: Paladin and Man in Black.

You've just gained your first point in Man in Black, which represents efficiency and results.

When you gain points in Paladin or Man in Black, you'll lose an equal number of points from the opposing Quality. It's possible to have both Qualities, but you probably won't have them in equal amounts.

A twist in your tale! You are now Man in Black.

Far, Far From Home is increasing!

Your "A Stranger" quality has gone. Welcome to the world!


Version

Game version number.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Far, Far From Home

You're in Amarillo -- but who exactly are you?


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


The Man in the Stetson

Unlocked with Far, Far From Home 3 - you have 3

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


The Man in the Stetson

Someone coughs politely.

Only now does it become clear that you aren't alone on the bench and haven't been for -- how long? A little while. Maybe longer.

Sitting next to you is a man in a brown leather vest and dusty white Stetson. He's cleaning his nails with a knife.

"You were out for awhile there," the man says. "Looks like somebody caught you upside the head with a gun. And you were snoring. Think of that. Haven't slept like that in years."

He smiles. It doesn't reach his eyes.

Pinned

Pinned

The Friendly Approach

Yes, it's a strange way to say hello, and yes, you don't know him from Adam, but the Man in the Stetson is about the only person in Amarillo so far who's even noticed you.

A Thousand Things

You don't know this man. You don't know his name, or what he's about. And you don't know what he's doing here at the station. He might have been the one who hit you. He might a grifter or a thousand other things, none of them good.


Dragonfire

The dragon's head reared back behind the sheet of rain. For a moment, all was calm. Then an orange light began to glow behind the rain at dragon-height.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

"Get Under Cover!"

I grabbed Robert -- or did he grab me? -- and we made ourselves small behind the cement barrier.


No Sweat, Right

You stick out your hand; the Man in the Stetson takes it. His smile widens; surprise there, and a spark of real human warmth.

"Warren Castillo," he says. "Of the Jackrabbits." A pause, then: "Burrow and Briar? Yes, no?"

Where -- and what -- is Burrow and Briar? And how to introduce yourself? There's an awkward moment of silence; Warren breaks it by pumping your hand once, extra-hard, like: no sweat, right?

"That's alright," he says. "Look: you got hit in the head. Maybe you don't know your own name. But it'll come back if you give it time. Good to meet you."

You're in Amarillo -- but who exactly are you?

Far, Far From Home is increasing!


Version

Game version number.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Far, Far From Home

You're in Amarillo -- but who exactly are you?


Burning

A long stream of fire crashed against our cement barrier and flowed over our heads. Robert's hand was on my shoulder and mine was on his back. As the fire got hotter, we cringed.

When it let up, we found we were scorched but not burned. A few sad fires sputtered and hissed on the road where they'd caught on something organic. We brought up our revolvers and waited for the dragon to swing back into view.

4 change points, 1 more needed to reach level 5.

Lizbeth's Ailments is increasing...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Going Home

Unlocked with Far, Far From Home 4 - you have 4

The morning crowd at Platform #1 has started to thin; the watercarriers are gone to their wells, the bankers to the Wall Market, the laborers to their fields...

Pinned

Pinned


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Going Home

The morning crowd at Platform #1 has started to thin; the watercarriers are gone to their wells, the bankers to the Wall Market, the laborers to their fields.

Warren gives your hand a final pump, stands and stretches. "Partner, the smart money says you don't have anywhere to go. I'm headed home to the Burrow. You're welcome if you like."

Pinned

No Way but Forward

You don't have a whole lot of options. And Warren seems decent. This doesn't have to be forever, but it's a good start for now.

Your Way in the World

It's a tempting offer given it's the only one on the table, but you can make your own way in the world. You don't know Warren, and there's got to be other doors open to you here somewhere. All you need is time to find them.


Take the Shot!

The dragon darted in and out of the cold driving rain, its head bobbing snakelike and malicious, looking for an opportunity.

I Fired at its Pouch

Every time the dragon snaked forward, its fire pouch bulged dangerously. I rested my revolver on flat cement, took my aim, and squeezed.

            1
            You need Aiming For 1 and Aiming For no more than 1 (you have 1)

            1
            You need Bullets in the Chamber 1 (you have 6)

            1
            Unlocked with Aiming For 1 - you have 1

            1
            Unlocked with Bullets in the Chamber 1 - you have 6


Homey; Authentic

Warren claps you on the shoulder.

"Good man," he says. "You'll love it there. Really homey. Authentic. And the chili's not bad. Old Pinkie makes it with real cow."

You have moved to a new area: Burrow and Briar: In the Beginning

Far, Far From Home is increasing!


Version

Game version number.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Far, Far From Home

You're in Amarillo -- but who exactly are you?


A Hit!

I Fired at its Pouch

            1
            You need Aiming For 1 and Aiming For no more than 1 (you have 1)

            1
            You need Bullets in the Chamber 1 (you have 5)

            1
            Unlocked with Aiming For 1 - you have 1

            1
            Unlocked with Bullets in the Chamber 1 - you have 5

The shot was muffled and hidden by the rain, but I could see it as a hit -- not on the dragon's pouch, but somewhere on its trunk. The dragon thrashed -- in anger? in pain -- and drove me and Robert back behind the cool cement with a furious burst of fire.

0 change points, 5 more needed to reach level 5.

Dragonslaying in Dixie has increased to 4!

There are five bullets left in your gun!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Burrow and Briar

A short walk into the heart of Amarillo brings you to an intersection you dimly recognize as <i>suburban</i>...

An Unexpected Rabbit

Unlocked with Far, Far From Home 6 - you have 6; Unlocked with

Into the front door of the house on Burrow and Briar is carved a rabbit...

Pinned

Pinned


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


An Unexpected Rabbit

Into the front door of the house on Burrow and Briar is carved a rabbit. The carving is done at eye-level; the detail is incredible. You think you can make out individual hairs if you look closely enough.

Pinned

Look Closely

Really incredible! Each hair on the rabbit is rendered, and its limpid eyes, and its ears (flat back in -- what? affection, fear?), and its little paws tucked under its furry breast, and...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


The Devil in the Details

Look Closely

An Unexpected Rabbit

Into the front door of the house on Burrow and Briar is carved a rabbit. The carving is done at eye-level; the detail is incredible. You think you can make out individual hairs if you look closely enough.

Really incredible! Each hair on the rabbit is rendered, and its limpid eyes, and its ears (flat back in -- what? affection, fear?), and its little paws tucked under its furry breast, and...

You lean close to stare at the rabbit. Such detail! Each hair lovingly rendered. The ears are poised to twitch. The nose smells something. What does it smell? Lavender?

No: clover. Fresh green grass and clover. You can almost smell it yourself.

After a moment, Warren nudges you. "Let's get on with it, yeah? Starving here."

You have seen rabbits and struggle to un-see them.

You are now a Seer of Rabbits!


Version

Game version number.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Far, Far From Home

You're in Amarillo -- but who exactly are you?


Dragonfire

The dragon's head reared back behind the sheet of rain. For a moment, all was calm. Then an orange light began to glow behind the rain at dragon-height.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

"Get Under Cover!"

I grabbed Robert -- or did he grab me? -- and we made ourselves small behind the cement barrier.


Pinned

Pinned


Burning

A long stream of fire crashed against our cement barrier and flowed over our heads. Robert's hand was on my shoulder and mine was on his back. As the fire got hotter, we cringed.

When it let up, we found we were scorched but not burned. A few sad fires sputtered and hissed on the road where they'd caught on something organic. We brought up our revolvers and waited for the dragon to swing back into view.

0 change points, 6 more needed to reach level 6.

Lizbeth's Ailments has increased to 5!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Lizbeth's Ailments

Physical damage.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Burrow and Briar

A short walk into the heart of Amarillo brings you to an intersection you dimly recognize as suburban. Two story houses with largeish front yards line the streets.

But the picture isn't quaint or lovely; the paint on the houses is flaking and every roof looks like a patchwork quilt of new tile, old tile, cardboard and uncured wood. The yards are yellow and brown and probably snake-infested.

Warren stops at an intersection. One street sign reads Burrow Street. The other reads Briar Lane.

Pinned

Pinned

Home Again

"Home again, home again," says Warren cheerfully. "Jiggity-jig."

He leads you to a broken-down house on the corner with no paint at all, just brown wood and insulation poking out here and there. The door has a rabbit carved into it at eye level.

On the roof, you spot a small wooden attic hatch. In fact several of the houses you've seen have them. A memory stirs: a plummy drawl explaining that hierophantic means something that clearly means... something, but you don't know what. The hatches are hierophantic; you don't have any idea what they're for.

Warren knocks three times in quick succession, pauses, repeats twice.


The Fire that Burns

"But I sent you back," came the crawling voice, one long moment ahead of the pain and the fire.

Pinned

Pinned

"And I am not so easily denied."


The Jackrabbits

The moment the final knock is struck, the door is hauled inward. Hands reach out from inside and grab first Warren, then you. You're dragged inside before you know what's happening. The door is slammed and locked behind you; the heavy bolt sounds particularly grim.

Your eyes take a moment to adjust to the unlit gloom. When they do, you find you're standing in what was clearly once a very nice living room. Now it's stuffed to overflow with couches, chairs, ottomans, loungers -- the works. Most of them are occupied, mostly with men, all of whom look carved from teak and unfriendly as hell.

Except Warren himself, whose face has gone all hundred-watt smile.

"Welcome to our little spot. These are the Jackrabbits. Say howdy, Jackrabbits." Warren nudges you. "Say howdy yourself."

Far, Far From Home is increasing!


Version

Game version number.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Far, Far From Home

You're in Amarillo -- but who exactly are you?


"And I am not so easily denied."

The fire and the pain melted away from me again. In my ears a high sharp giggle and the <i>shush</i> of rotten fur.

0 change points, 1 more needed to reach level 1.

Your 'Lizbeth's Ailments' Quality has gone!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

Version

Game version number.

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Gumption

Your capacity to pursue new and exciting adventures.

The Harvestmen

You're following the trail of the Harvestmen

Aiming For

Lizbeth called the shot for this.

Bullets in the Chamber

How many bullets are left in your gun.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Lizbeth's Gunslinger

Physical Style.

Lizbeth's Doc

Mental Style.

Lizbeth's Cityslicker

Social Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Reading Fifty Miles South of Lexington

You're reading Fifty Miles South of Lexington.

Dragonslaying in Dixie

Progress on fighting the dragon south of Lexington.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


First Impressions

Unlocked with Far, Far From Home 7 - you have 7

The Jackrabbits look at you with the slow deliberateness of snakes...

Pinned

Pinned


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned

Dragonfire

The dragon's head reared back behind the sheet of rain...

Take the Shot!

The dragon darted in and out of the cold driving rain, its head bobbing snakelike and malicious, looking for an opportunity...