Shankman's Outfitters

Wall Market

The gutted husk of a pre-Longest Day supermarket and its vast parking lot have become the sprawling Wall Market, a humming place of barter and commerce where daily bread and stranger things can be bought and sold.

An assortment of trinkets and delicacies is Shankman's Outfitters! A curated display of precious things that blends the ephemeral with the practical. Proprietor the thin-eyed M. Shankman, whose hands are crisscrossed with scars. Rumors abound: that he ran a kibbutz until a stray rocket from the West Bank destroyed his family's dairy; that he served in the Pacific in WW2 and found the Fountain of Youth, or at least the Fountain of Youthfuller. M. Shankman himself is close-lipped. Buy something or move along.

Pinned

Pinned

Thorny Walking Stick

For carrying while walking softly.

+1 Gunslinger when equipped.

            30
            You need 30 x Dollars  (you have 18)

Patented Leather Boots

Built with Doc Roslyn's Patented Insoles. A working man's fashion statement.

+1 Gunslinger when equipped.

A Barman's Best Friend

Kept behind the counter to resolve disputes.

+2 Gunslinger when equipped.

            90
            You need 90 x Dollars  (you have 18)

            90
            Unlocked with 90 x Dollars  - you have 18

Heavy Steel Wristwatch

Charming and imposing all at once.

+1 Gunslinger and +1 Cityslicker when equipped.

Long Hunting Knife

Carried by homesteaders and cowboys from Amarillo to the Wall.

+3 Gunslinger when equipped.

            270
            You need 270 x Dollars  (you have 18)

            270
            Unlocked with 270 x Dollars  - you have 18

Shiny-Spurred Boots

Steel-toed. Thick-soled. Surprisingly fashionable.

+2 Gunslinger and +1 Cityslicker when equipped.

Starched White Shirt

Smells of fresh laundry and respectability.

+1 Cityslicker when equipped.

            30
            You need 30 x Dollars  (you have 18)

            1
            You need Paladin 1

            30
            Unlocked with 30 x Dollars  - you have 18

            1
            Unlocked with Paladin 1

Black Leather Duster

For gangsters, villains, and other rough types.

+1 Cityslicker when equipped.

            30
            You need 30 x Dollars  (you have 18)

            1
            You need Man in Black 1 (you have 2)

            30
            Unlocked with 30 x Dollars  - you have 18

            1
            Unlocked with Man in Black 1 - you have 2

Natural Linen Suit

A breathable fabric for a miserable climate.

+2 Cityslicker when equipped.

Tweedy Jacket

Yellow tweedy wool. Liable to overheat. Confers an air of knowledge.

+1 Cityslicker and +1 Doc when equipped.

Flowing Silk Longcoat

Imported from Japan. Black silk and white flowers. Also called a "kimono."

+3 Cityslicker when equipped.

Doctor's Overcoat

Crisp medical whites. An air of sophistication and wisdom.

+2 Cityslicker and +1 Doc when equipped.

Horn-Rimmed Spectacles

Perenially in fashion. Nevertheless a little bookish.

+1 Doc when equipped.

Jar of Black Ash

Devotees of Santo Guerrero apply it to their foreheads.

+1 Doc when equipped.

Stainless Steel Stethoscope

For all your doctoring needs.

+2 Doc when equipped.

Colorfully-Banded Stetson

Shankman's Outfitters

Wall Market

The stetson impresses and intimidates. The colorful band implies cleverness.

+1 Doc and +1 Cityslicker when equipped.

The Monkey's Paw

A clenched monkey's fist. Who knows where it came from? Caveat emptor.

+3 Doc when equipped.

Ten Gallon Hat

A tall stetson for a rough-and-tumble dude. Keeps your head cool for advanced thinking.

+2 Doc and +1 Gunslinger when equipped.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

A Long Hello

Unlocked with Hallowed Ground 2 - you have 2

Nobody has paid any special attention to you so far at the Mission...

Banditos and Harvestmen

Unlocked with The Harvestmen 1 - you have 1

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position...

Travel Around Town

Amarillo was once a largeish city; even now it covers a lot of ground...

Pinned

Pinned

A Country Doc

Unlocked with Doc 1 - you have 2; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

Amarillo is bracketed by stone, sand and sky...

Small-Town Cityslicker

Unlocked with Cityslicker 1 - you have 2; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

Compared to the big cities up norte, Amarillo is a smear in the desert...

A Gunslinger in Amarillo

Unlocked with Gunslinger 1 - you have 1; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know...


Shankman's Outfitters

An assortment of trinkets and delicacies is Shankman's Outfitters!—

Absolom the Tinker

Eternally present -- an abstraction in a world of speculation...

The Bazaar

The Wall Market is the noisy sweaty sprawling heart of commerce in Amarillo...

The Amarillo Exchange Commission

A little joke: the Nimble-Fingered Assistant at Traeger's forge on Short Vine will trade anything that folds for anything that shines...

Pinned

Pinned

Small-Town Cityslicker

Unlocked with Cityslicker 1 - you have 13; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

A Gunslinger in Amarillo

Unlocked with Gunslinger 1 - you have 16; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

A Country Doc

Unlocked with Doc 1 - you have 13; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.

            3
            You need Cityslicker 3 (you have 2)

            3
            Unlocked with Cityslicker 3 - you have 2


Pinned

Pinned


A Country Doc

Amarillo is bracketed by stone, sand and sky. There are things to see and explore beyond the Roughriders' barricades. And unexpected dangers. Which nearly anyone will tell you can add spice to an otherwise humdrum life.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

A Pale Dusty Shroud

Doc

Mental Style.

A low-risk challenge

On your way back from a hike outside the city, a strong wind blows a shroud of pale dust over your eyes. The roofs of buildings just visible in the distance disappear entirely. The grit stings your eyelids and lips. Miz Nils mentioned this: the quick sudden sirocco, there and gone again. Only slightly deadly. <i>Only slightly.</i> Best get back behind the barricades, and fast.

            9
            You need Doc 9 (you have 13)

            9
            Unlocked with Doc 9 - you have 13

Where There's a Will

Doc

Mental Style.

A straightforward challenge

Miz Nils suggests you spend a little while in the canyon area east of the city -- a place, she claims, with both aesthetic and tactical value.

There you find a sheer expanse of rock drops downward at your feet, neatly exposing layer after layer of rock. Strong gusts of wind play through the deep canyon, whistling a tune that is unfamiliar. Lights reflects off of something at the bottom of the canyon. It's difficult to make out what it is from here. The climb looks treacherous but well within your capacity.

            7
            You need Doc 7 (you have 13)

            7
            Unlocked with Doc 7 - you have 13

The Quick-Witted Ornithologist

Doc

Mental Style.

A straightforward challenge

In the scrub you spy the Quick-Witted Ornithologist, the woman previously so concerned with owls. As she sees you, an eager smile cracks her dusty wind-chapped face.

"I don't usually see anyone else out here, especially not more than once," she says, and holds up a dog-eared notebook. "I'm gathering data on migratory patterns. Could you help?"

            5
            You need Doc 5 (you have 13)

            5
            Unlocked with Doc 5 - you have 13

Bird-Watching

Doc

Mental Style.

A straightforward challenge

Out in the Scrublands you find yourself under an unmistakable human shadow. You look up and shade your eyes: there in the dry scraggly tree just off to your side is a small woman in khakis with binoculars in hand. "A burrowing owl!" she calls quietly to you. Her binoculars are pointed at an unremarkable patch of ground. What's this, then?

            4
            You need Doc 4 (you have 13)

            4
            Unlocked with Doc 4 - you have 13

A Walled Garden

Doc

Mental Style.

A straightforward challenge

Sometimes nature is best seen from a distance. On the east side of Amarillo is a quiet wealthy neighborhood full of two-story houses with front porches and sweeping views of the desert. The Heywoods' porch is a notorious hang-out/salon for retirees, mostly old men and the widow Heywood herself; they spend their days playing rubbers of bridge, smoking cigars and emptying bottle after bottle of Cornskunk's best.

Rumor has it that the widow Heywood is also a first-class birdwatcher and liberal with her binoculars. If you can talk your way onto her porch, you could get all the nature you want without risking an unfriendly few moments with a rattlesnake.

            3
            You need Doc 3 (you have 13)

            3
            Unlocked with Doc 3 - you have 13

A Walk in the Scrublands

Doc

Mental Style.

A straightforward challenge

Miz Nils turns out to be the Jackrabbits' resident naturalist. She recommends a walk through the Scrublands north of Amarillo to get a feel for what grows around here. It might look hot and dry and dead, she says, but keep an eye: the scrub is teeming, alive, and way better at surviving in the desert than any person.

            1
            You need Doc 1 (you have 13)

            1
            Unlocked with Doc 1 - you have 13

Formulating a Hypothesis

Doc

Mental Style.

A modest challenge

A dry wind picks up in fits and starts, like an engine with dying carburetor. It scuffs and skids along, pushing at tumbleweeds and the vultures circling overhead. Hmm, vultures mean only one ominous thing. Something has died nearby.

            11
            You need Doc 11 (you have 13)

            11
            Unlocked with Doc 11 - you have 13


Banditos and Harvestmen

Pinned

Pinned


A Lucky Lee

A Pale Dusty Shroud

Doc

Mental Style.

A straightforward challenge

            9
            You need Doc 9 (you have 14)

            9
            Unlocked with Doc 9 - you have 14

You make your best guess as to how far you are from the nearest checkpoint and sprint for it. You won't beat the storm, which you can feel getting thicker every moment, but you might get stay on the edges. And then without warning a blessing appears: a large rock with a lee almost clear of sand and grit and the awful wind. You fling yourself into the lee and wait out the sirocco; when you emerge, the sky is clear and fresh, like the storm had never been at all.

0 change points, 15 more needed to reach level 15.

Doc has increased to 14!

You succeeded in a Doc challenge! (Simple challenges mean you don't learn so much.)

You've gained 1 x Reputation (new total 15).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

1 x A Wrapped Package from Absolom the Tinker

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

1 x A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.

            4
            You need Doc 4 (you have 2)

            4
            Unlocked with Doc 4 - you have 2


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.


Sermon on the Mount

You've still heard more from the others at the Mission about Sermon that from the woman herself. She is at once engaging and charismatic, but inclined to be stand-offish on the specific subject of herself. "I'm not here to be a celebrity or a name. It's not me that important, not really any one of us."

Sincere Forms of Flattery

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

There is a different relationship between you and Sermon from most of her -- what do you call them, congregation, family, adherents, charity cases? Though they're not directly worshipful, watching Sermon move through the Mission is like watching a magnet dragged through iron filings. She's highly regarded, highly sought out by them. What are you to her?

Perhaps Not

Your plate is already full.

A Charitable Donation

The Mission can seem to operated on luck and goodwill, but like any group of people it needs flour and soap, and it wants a few fine things like shoes and sugar. Those need cash and Sermon herself isn't above accepting charity, especially the lead kind.

            1
            You need 1 x Revolver Bullet  (you have 4)

            1
            Unlocked with 1 x Revolver Bullet  - you have 4


Pinned

Pinned


Gratefully Accepted

A Charitable Donation

            1
            You need 1 x Revolver Bullet  (you have 3)

            1
            Unlocked with 1 x Revolver Bullet  - you have 3

"From the day the world was created to this day, the whole world stands on charity," she says, happy to shake your hand. Her hands are warm, and though callused over like a leather work glove, they have a gentle touch as they slip the bullet from your hand.

Connections: The Mission has changed!

Useful for many things. Shooting monsters is only one.

You've lost 1 x Revolver Bullet (new total 3).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Small-Town Cityslicker

Compared to the big cities up norte, Amarillo is a smear in the desert. But over the Wall, Amarillo is the center of civilization. Nowhere rivals it in size or style. And being this close to Corpus Christi, Amarillo's social scene always carries an exciting hint of danger.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Wallet Lost

Cityslicker

Social Style.

A modest challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. Really you ought to.

            11
            You need Cityslicker 11 (you have 13)

            11
            Unlocked with Cityslicker 11 - you have 13

A Potential for Profit

Cityslicker

Social Style.

A low-risk challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. But then again, the potential for profit is, ah, tantalizing. A rich guy like him? Probably won't miss it anyway.

            9
            You need Cityslicker 9 (you have 13)

            9
            Unlocked with Cityslicker 9 - you have 13

Black Jack

Cityslicker

Social Style.

A straightforward challenge

Cards are one of those things worked into Texas's own personal identity. Spades. Poker -- of course. And black jack. You hear a rumor that a mercurial socialite called Tall Saul -- that's his gambling name -- runs a floating table out of a small airless room in the Wall Market proper. If you got yourself a seat, it could be lucrative, and not just financially.

            7
            You need Cityslicker 7 (you have 13)

            7
            Unlocked with Cityslicker 7 - you have 13

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

The sound of shouting from two blocks down draws you to a small crowd surrounding local gunsmith Hammond Traeger and a portly middle-aged man in a green waistcoat and bristly mustache. It only takes a few moments to figure out that they're arguing over a woman who it turns out is both of their lovers. The particulars are unclear except that they're struggling with this new information -- and are both carrying heavy-caliber revolvers.

The Roughriders haven't turned up yet, meaning somebody else needs to get involved before the Rule of One is resoundingly broken and at least one beloved local icon is disappeared into the grim blackness under the governor's mansion.

            5
            You need Cityslicker 5 (you have 13)

            5
            Unlocked with Cityslicker 5 - you have 13

Fires in the Desert

Cityslicker

Social Style.

A straightforward challenge

Even here in the desert in ninety degree weather under a cloudless sky that promises an afternoon heat so thick you could chew it, people keep the drumfires lit outside the Highrise Hotel. Partly it's practical; the smoke keeps the flies away, and they're hard to get started once they go out, and anyway how else are you going to make breakfast? And then again it's partly emotional. One woman in a patchwork coat -- clearly a resident -- tells you that the Deacon of St. Francis's told her that fire is purely human, and monsters hate the sight of it, and if she kept it lit all the time they wouldn't ever get near her, even the ones that swarm and boil overhead most nights.

And then suddenly the dozen-ish people around the Highrise drumfires are looking at you, thinking -- surely they're thinking! -- that you're an outsider, and a stranger, and why shouldn't we hustle him out of here right now? All it could take is a word either way. Figuring out which word is the trick.

            4
            You need Cityslicker 4 (you have 13)

            4
            Unlocked with Cityslicker 4 - you have 13

High Noon Saloon

Cityslicker

Social Style.

A straightforward challenge

One of the largest, best-known saloons in Amarillo is the High Noon. "Padre" Charlie explains it was built before the Longest Day as an old-timey theme restaurant. Now an actual frontier saloon, it boasts Hoffenstader on tap and salty/fried fingerfood and a dim cheerful gloom every hour of the day, plus a real actual pianist and full-time muscle to keep everybody civil.

There's nowhere better to make new friends -- this also from "Padre" Charlie, whose nose is red and veiny from a lifetime of dedicated social drinking. He slips a quarter into your breast pocket and pats your hand with fatherly affection. For a warm mug, he says. Can't get any other kind out here.

            3
            You need Cityslicker 3 (you have 13)

            3
            Unlocked with Cityslicker 3 - you have 13

What The Boys Said

Cityslicker

Social Style.

A straightforward challenge

The sand and crowds and sweat of Amarillo are new to you, but to the children born here after the Longest Day it's all they've ever known. And to the animals -- cats and dogs and rats and every conceivable urban creature, constantly barking and hissing and underfoot.

A romping yipping puppy streaks past you on the street with a throng of stick-thin boys close behind. If you collar one of the boys, you might be able to talk a little local flavor out of him.

            1
            You need Cityslicker 1 (you have 13)

            1
            Unlocked with Cityslicker 1 - you have 13


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.

            3
            You need Cityslicker 3 (you have 2)

            3
            Unlocked with Cityslicker 3 - you have 2


Back to Their Corners

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

            5
            You need Cityslicker 5 (you have 14)

            5
            Unlocked with Cityslicker 5 - you have 14

You insert yourself between Traeger and the other man. Both make symbolic pawing-motions over your shoulders -- Traeger's are a little more serious than the portly man's -- before backing off. Traeger scuffs his boot in the dirt and kneads his forehead with powerful fingertips; the portly man "remembers" a meeting and bustles off, though not before giving Traeger a dirty look from behind his wire-rimmed glasses.

Crisis averted. The crowd disperses -- not without a certain disappointment. And Traeger shakes your hand in appreciation for your cool head. He explains there was a little disagreement about a woman. Of what nature? "That little butterball thought he was involved with somebody he wasn't."

Ah. That explains it.

0 change points, 15 more needed to reach level 15.

Cityslicker has increased to 14!

You succeeded in a Cityslicker challenge! (Simple challenges mean you don't learn so much.)

You've gained 1 x Reputation (new total 16).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.


Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.


A Gunslinger in Amarillo

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Hammer and Tongs

Gunslinger

Physical Style.

A straightforward challenge

Hammond Traeger is short-staffed and needs a hand pouring bullets. His usual apprentice is out with a case of forge-lung. He brushes off questions about whether it's contagious; the doctor, he explains, assured him it was neither viral nor bacterial.

            9
            You need Gunslinger 9 (you have 16)

            9
            Unlocked with Gunslinger 9 - you have 16

Operational Support

Gunslinger

Physical Style.

A straightforward challenge

The Roughriders periodically sweep the city for gun caches. They're looking for a spotter to help them clear the neighborhood around the Highrise Hotel. Gangs with loose interpretations of the Rule of One often squirrel away guns, bullets and heavier ordnance. Everywhere is a potential hiding place: abandoned buildings, converted stretches of sewer, even dead trees with false knot-holes.

            7
            You need Gunslinger 7 (you have 16)

            7
            Unlocked with Gunslinger 7 - you have 16

Cleaning House for the Pony Express

Gunslinger

Physical Style.

A straightforward challenge

Word is that that a Pony Express carrier is due in tomorrow, and Governor Berkshire will show his appreciation to anyone who clears out the Pony Express office beforehand. Abandoned buildings tend to attract varmints, pests and squatters -- especially in Amarillo, and even the Pony Express office. Carriers tend to be particular about their spaces being clear. And given how much Amarillo depends on them, it's no surprise the governor is taking extra precautions.

            5
            You need Gunslinger 5 (you have 16)

            5
            Unlocked with Gunslinger 5 - you have 16

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

Traeger the gunsmith on Short Vine is looking for someone to deliver a package to Little Japan, an apartment building on the west side of town where every unit is owned by one large Japanese-American family. According to Traeger, they're secretive, stand-offish, and endlessly thirsty for bullets. No one but him will do business with them.

            4
            You need Gunslinger 4 (you have 16)

            4
            Unlocked with Gunslinger 4 - you have 16

Keeping the Peace

Gunslinger

Physical Style.

A straightforward challenge

The beating heart of Amarillo's commercial district is the Wall Market, a sprawling parking lot bazaar and former supermarket where you can buy or barter anything you desire. Petty theft is obviously a problem.

A doughman for Butterloaf Bakery is looking for warm bodies to fill the morning security shift. A bad case of food poisoning from the salmon jerky stall has the regular crew doing the Texas two-step. The way the doughman tells it, they're having a graphic morning. Borderline tragic.

            3
            You need Gunslinger 3 (you have 16)

            3
            Unlocked with Gunslinger 3 - you have 16

Getting to Know the Roughriders

Gunslinger

Physical Style.

A straightforward challenge

The local police -- the Roughriders -- have exactly two jobs: keeping the Rule of One and handling the local unnatural fauna. The chief of police is fiercely-mustached Nicco Carfora. He's asked for a civilian volunteer to take one of the Roughriders' aging motorcycles out for a loop around the nearby farms and snoop for unnatural activity.

            1
            You need Gunslinger 1 (you have 16)

            1
            Unlocked with Gunslinger 1 - you have 16

Doc Roslyn's Free Clinic

Gunslinger

Physical Style.

A low-risk challenge

Health and wellness south of the Wall often means taking two shots and calling nobody in the morning. Not so in Amarillo, where Doc Roslyn's Free Clinic tends to the infirmities of the high and low alike. The Clinic prescribes many nostrums -- most are sugar or penicillin -- but Doc Roslyn is an accomplished surgeon. And without anesthesia, she's always looking for volunteers to help subdue livelier patients.

            11
            You need Gunslinger 11 (you have 16)

            11
            Unlocked with Gunslinger 11 - you have 16


Pinned

Pinned


Not Exactly Reading Miranda

Keeping the Peace

Gunslinger

Physical Style.

A straightforward challenge

Turns out you're a natural at working security. It only takes a few minutes to figure out what 'suspicious behavior' looks like. You nab half a dozen bread thieves, one with his hand into a basket of hot-from-the-oven rolls, and hand them over to Wall Market security proper, a group of neckless thugs who work out of a windowless office inside the gutted supermarket.

You're assured by the doughman that the thieves are in for a bleak afternoon -- bleak but not fatal, he's quick to add.

5 change points, 12 more needed to reach level 17.

Gunslinger is increasing...

You succeeded in a Gunslinger challenge! (Simple challenges mean you don't learn so much.)

You've gained 1 x Reputation (new total 17).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.

            4
            You need Doc 4 (you have 2)

            4
            Unlocked with Doc 4 - you have 2


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned

Small-Town Cityslicker

Unlocked with Cityslicker 1 - you have 14; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

A Country Doc

Unlocked with Doc 1 - you have 14; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening


Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


A Long Hello

The Mission

TBD

Nobody has paid any special attention to you so far at the Mission. It seems almost deliberate: would they even notice if you stretched out on the altar for a nap? All you've had so far are small, mysterious smiles -- and no follow-up.

And then there's a sharp thump on the front door and a low alto Valkyric shout from the woman in the frame of it. Six foot if she's an inch! Long hair like raggedy iron! Blacksmith's hands, huge and calloused! And on her shoulders a deer carcass, bled dry but still fresh.

Pinned

Pinned

A Sudden Entrance

A Long Hello

The Mission

TBD

The Mission is all of a sudden a messy active stew. There are happy hellos and shouts for the butcher's knife and to stoke the stove and to round up the kids so Janey or Bartholomew don't get literally underfoot.

The deer ends up on the altar surrounded by a group of competent-looking men and women with knives and twine. Everyone is looking to the iron-haired woman for direction. Someone shouts for the children to sing Ave Maria -- "We'd all love it, wouldn't we!" -- but the kids screech and holler and scatter.


Miz Nils

The most appropriate thing about Miz Nils is the crocodile skin belt cinching her hips -- it's her in spades. Tough, durable, and quite reminiscent of a creature that lurks silent until snapping its jaws and locking on tight. Not one given over to the silks and velvets of the Stars and Spurs, is Miz Nils. No, she is far more enamored of the open sky, the dust outside of the town, and the rough nature of the Scrub.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Perhaps Not

Your plate is already full.

Dust Devils

Out back of the Burrow, Miz Nils is ensconced by her lonesome on the creaking wooden porch. She has a small jar of oil, a whetstone, and a little dog-eared notebook on the table next to her. The expression on her face is one of very serious concentration.


Pinned

Pinned


Concentration

It's not that Miz Nils doesn't enjoy company. It's that she dislikes small talk. Instead of wasting breath, the two of you pass the time by sharpening the Burrow's knife collection, honing down the steel and polishing it mirror-bright. She takes down a few notes as you finish.

"Need some new blades soon," she says. "Wouldn't mind something that holds a better edge."

8 change points, 9 more needed to reach level 17.

Gunslinger is increasing...


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Shankman's Outfitters

Wall Market

The gutted husk of a pre-Longest Day supermarket and its vast parking lot have become the sprawling Wall Market, a humming place of barter and commerce where daily bread and stranger things can be bought and sold.

An assortment of trinkets and delicacies is Shankman's Outfitters! A curated display of precious things that blends the ephemeral with the practical. Proprietor the thin-eyed M. Shankman, whose hands are crisscrossed with scars. Rumors abound: that he ran a kibbutz until a stray rocket from the West Bank destroyed his family's dairy; that he served in the Pacific in WW2 and found the Fountain of Youth, or at least the Fountain of Youthfuller. M. Shankman himself is close-lipped. Buy something or move along.

Pinned

Pinned

Thorny Walking Stick

For carrying while walking softly.

+1 Gunslinger when equipped.

            30
            You need 30 x Dollars  (you have 18)

Patented Leather Boots

Built with Doc Roslyn's Patented Insoles. A working man's fashion statement.

+1 Gunslinger when equipped.

A Barman's Best Friend

Kept behind the counter to resolve disputes.

+2 Gunslinger when equipped.

            90
            You need 90 x Dollars  (you have 18)

            90
            Unlocked with 90 x Dollars  - you have 18

Heavy Steel Wristwatch

Charming and imposing all at once.

+1 Gunslinger and +1 Cityslicker when equipped.

Long Hunting Knife

Carried by homesteaders and cowboys from Amarillo to the Wall.

+3 Gunslinger when equipped.

            270
            You need 270 x Dollars  (you have 18)

            270
            Unlocked with 270 x Dollars  - you have 18

Shiny-Spurred Boots

Steel-toed. Thick-soled. Surprisingly fashionable.

+2 Gunslinger and +1 Cityslicker when equipped.

Starched White Shirt

Smells of fresh laundry and respectability.

+1 Cityslicker when equipped.

            30
            You need 30 x Dollars  (you have 18)

            1
            You need Paladin 1

            30
            Unlocked with 30 x Dollars  - you have 18

            1
            Unlocked with Paladin 1

Black Leather Duster

For gangsters, villains, and other rough types.

+1 Cityslicker when equipped.

            30
            You need 30 x Dollars  (you have 18)

            1
            You need Man in Black 1 (you have 2)

            30
            Unlocked with 30 x Dollars  - you have 18

            1
            Unlocked with Man in Black 1 - you have 2

Natural Linen Suit

A breathable fabric for a miserable climate.

+2 Cityslicker when equipped.

Tweedy Jacket

Yellow tweedy wool. Liable to overheat. Confers an air of knowledge.

+1 Cityslicker and +1 Doc when equipped.

Flowing Silk Longcoat

Imported from Japan. Black silk and white flowers. Also called a "kimono."

+3 Cityslicker when equipped.

Doctor's Overcoat

Crisp medical whites. An air of sophistication and wisdom.

+2 Cityslicker and +1 Doc when equipped.

Horn-Rimmed Spectacles

Perenially in fashion. Nevertheless a little bookish.

+1 Doc when equipped.

Jar of Black Ash

Devotees of Santo Guerrero apply it to their foreheads.

+1 Doc when equipped.

Stainless Steel Stethoscope

For all your doctoring needs.

+2 Doc when equipped.

Colorfully-Banded Stetson

Shankman's Outfitters

Wall Market

The stetson impresses and intimidates. The colorful band implies cleverness.

+1 Doc and +1 Cityslicker when equipped.

The Monkey's Paw

A clenched monkey's fist. Who knows where it came from? Caveat emptor.

+3 Doc when equipped.

Ten Gallon Hat

A tall stetson for a rough-and-tumble dude. Keeps your head cool for advanced thinking.

+2 Doc and +1 Gunslinger when equipped.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


A Country Doc

Amarillo is bracketed by stone, sand and sky. There are things to see and explore beyond the Roughriders' barricades. And unexpected dangers. Which nearly anyone will tell you can add spice to an otherwise humdrum life.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

A Pale Dusty Shroud

Doc

Mental Style.

A straightforward challenge

On your way back from a hike outside the city, a strong wind blows a shroud of pale dust over your eyes. The roofs of buildings just visible in the distance disappear entirely. The grit stings your eyelids and lips. Miz Nils mentioned this: the quick sudden sirocco, there and gone again. Only slightly deadly. <i>Only slightly.</i> Best get back behind the barricades, and fast.

            9
            You need Doc 9 (you have 14)

            9
            Unlocked with Doc 9 - you have 14

Where There's a Will

Doc

Mental Style.

A straightforward challenge

Miz Nils suggests you spend a little while in the canyon area east of the city -- a place, she claims, with both aesthetic and tactical value.

There you find a sheer expanse of rock drops downward at your feet, neatly exposing layer after layer of rock. Strong gusts of wind play through the deep canyon, whistling a tune that is unfamiliar. Lights reflects off of something at the bottom of the canyon. It's difficult to make out what it is from here. The climb looks treacherous but well within your capacity.

            7
            You need Doc 7 (you have 14)

            7
            Unlocked with Doc 7 - you have 14

The Quick-Witted Ornithologist

Doc

Mental Style.

A straightforward challenge

In the scrub you spy the Quick-Witted Ornithologist, the woman previously so concerned with owls. As she sees you, an eager smile cracks her dusty wind-chapped face.

"I don't usually see anyone else out here, especially not more than once," she says, and holds up a dog-eared notebook. "I'm gathering data on migratory patterns. Could you help?"

            5
            You need Doc 5 (you have 14)

            5
            Unlocked with Doc 5 - you have 14

Bird-Watching

Doc

Mental Style.

A straightforward challenge

Out in the Scrublands you find yourself under an unmistakable human shadow. You look up and shade your eyes: there in the dry scraggly tree just off to your side is a small woman in khakis with binoculars in hand. "A burrowing owl!" she calls quietly to you. Her binoculars are pointed at an unremarkable patch of ground. What's this, then?

            4
            You need Doc 4 (you have 14)

            4
            Unlocked with Doc 4 - you have 14

A Walled Garden

Doc

Mental Style.

A straightforward challenge

Sometimes nature is best seen from a distance. On the east side of Amarillo is a quiet wealthy neighborhood full of two-story houses with front porches and sweeping views of the desert. The Heywoods' porch is a notorious hang-out/salon for retirees, mostly old men and the widow Heywood herself; they spend their days playing rubbers of bridge, smoking cigars and emptying bottle after bottle of Cornskunk's best.

Rumor has it that the widow Heywood is also a first-class birdwatcher and liberal with her binoculars. If you can talk your way onto her porch, you could get all the nature you want without risking an unfriendly few moments with a rattlesnake.

            3
            You need Doc 3 (you have 14)

            3
            Unlocked with Doc 3 - you have 14

A Walk in the Scrublands

Doc

Mental Style.

A straightforward challenge

Miz Nils turns out to be the Jackrabbits' resident naturalist. She recommends a walk through the Scrublands north of Amarillo to get a feel for what grows around here. It might look hot and dry and dead, she says, but keep an eye: the scrub is teeming, alive, and way better at surviving in the desert than any person.

            1
            You need Doc 1 (you have 14)

            1
            Unlocked with Doc 1 - you have 14

Formulating a Hypothesis

Doc

Mental Style.

A very modest challenge

A dry wind picks up in fits and starts, like an engine with dying carburetor. It scuffs and skids along, pushing at tumbleweeds and the vultures circling overhead. Hmm, vultures mean only one ominous thing. Something has died nearby.

            11
            You need Doc 11 (you have 14)

            11
            Unlocked with Doc 11 - you have 14


Banditos and Harvestmen

Pinned

Pinned

From the Mouths of Babes

            3
            You need Cityslicker 3 (you have 2)

            3
            Unlocked with Cityslicker 3 - you have 2


Pinned

Pinned


Yes, an Owl!

Bird-Watching

Doc

Mental Style.

A straightforward challenge

The woman in the tree points with all the certainty of a hunting hound. And there it is!  What a tiny fellow! A little larger than a robin, feathers brown with white speckles. Other than the oddness of it being an owl on the ground during the day, you're unsure why the woman in the tree sounds so excited.

1 change point, 14 more needed to reach level 15.

Doc is increasing...

You've gained 1 x Reputation (new total 18).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.


A Gunslinger in Amarillo

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Hammer and Tongs

Gunslinger

Physical Style.

A straightforward challenge

Hammond Traeger is short-staffed and needs a hand pouring bullets. His usual apprentice is out with a case of forge-lung. He brushes off questions about whether it's contagious; the doctor, he explains, assured him it was neither viral nor bacterial.

            9
            You need Gunslinger 9 (you have 16)

            9
            Unlocked with Gunslinger 9 - you have 16

Operational Support

Gunslinger

Physical Style.

A straightforward challenge

The Roughriders periodically sweep the city for gun caches. They're looking for a spotter to help them clear the neighborhood around the Highrise Hotel. Gangs with loose interpretations of the Rule of One often squirrel away guns, bullets and heavier ordnance. Everywhere is a potential hiding place: abandoned buildings, converted stretches of sewer, even dead trees with false knot-holes.

            7
            You need Gunslinger 7 (you have 16)

            7
            Unlocked with Gunslinger 7 - you have 16

Cleaning House for the Pony Express

Gunslinger

Physical Style.

A straightforward challenge

Word is that that a Pony Express carrier is due in tomorrow, and Governor Berkshire will show his appreciation to anyone who clears out the Pony Express office beforehand. Abandoned buildings tend to attract varmints, pests and squatters -- especially in Amarillo, and even the Pony Express office. Carriers tend to be particular about their spaces being clear. And given how much Amarillo depends on them, it's no surprise the governor is taking extra precautions.

            5
            You need Gunslinger 5 (you have 16)

            5
            Unlocked with Gunslinger 5 - you have 16

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

Traeger the gunsmith on Short Vine is looking for someone to deliver a package to Little Japan, an apartment building on the west side of town where every unit is owned by one large Japanese-American family. According to Traeger, they're secretive, stand-offish, and endlessly thirsty for bullets. No one but him will do business with them.

            4
            You need Gunslinger 4 (you have 16)

            4
            Unlocked with Gunslinger 4 - you have 16

Keeping the Peace

Gunslinger

Physical Style.

A straightforward challenge

The beating heart of Amarillo's commercial district is the Wall Market, a sprawling parking lot bazaar and former supermarket where you can buy or barter anything you desire. Petty theft is obviously a problem.

A doughman for Butterloaf Bakery is looking for warm bodies to fill the morning security shift. A bad case of food poisoning from the salmon jerky stall has the regular crew doing the Texas two-step. The way the doughman tells it, they're having a graphic morning. Borderline tragic.

            3
            You need Gunslinger 3 (you have 16)

            3
            Unlocked with Gunslinger 3 - you have 16

Getting to Know the Roughriders

Gunslinger

Physical Style.

A straightforward challenge

The local police -- the Roughriders -- have exactly two jobs: keeping the Rule of One and handling the local unnatural fauna. The chief of police is fiercely-mustached Nicco Carfora. He's asked for a civilian volunteer to take one of the Roughriders' aging motorcycles out for a loop around the nearby farms and snoop for unnatural activity.

            1
            You need Gunslinger 1 (you have 16)

            1
            Unlocked with Gunslinger 1 - you have 16

Doc Roslyn's Free Clinic

Gunslinger

Physical Style.

A low-risk challenge

Health and wellness south of the Wall often means taking two shots and calling nobody in the morning. Not so in Amarillo, where Doc Roslyn's Free Clinic tends to the infirmities of the high and low alike. The Clinic prescribes many nostrums -- most are sugar or penicillin -- but Doc Roslyn is an accomplished surgeon. And without anesthesia, she's always looking for volunteers to help subdue livelier patients.

            11
            You need Gunslinger 11 (you have 16)

            11
            Unlocked with Gunslinger 11 - you have 16


Pinned

Pinned


Banditos and Harvestmen

Pinned


The Art of Bulletmaking

Hammer and Tongs

Gunslinger

Physical Style.

A straightforward challenge

Traeger explains the process: molten lead is poured into a silicon mold he got from up norte in exchange for a tainted saguaro Darren Skunk dug out of his corn field and threw thoughtlessly away to be scavenged. The lead sets and somebody, meaning you, packs it with a light metal case the size of a thimble and a fingernail of black powder.

Each mold makes twelve bullets. You pack half a dozen molds before Traeger waves you off. Looks good, he says. If he ever has paying work, et cetera.

9 change points, 8 more needed to reach level 17.

Gunslinger is increasing...

You've gained 1 x Reputation (new total 19).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Connections: Highrise Hotel

The broken men and women of Highrise Hotel have recognized in you an echo of their own loneliness and pain.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Banditos and Harvestmen

The dusty streets are lousy with packs of children running and shouting and chasing each other at play, the boys in patchwork denim and corduroy and dirty white shirts, the girls in spattered cotton dresses and barrettes in every imaginable color and position.

You nearly trip over a group of kids by the Wall Market; they scatter in every direction, one of them shouting that she gets to be the Harvestman next.

Pinned

From the Mouths of Babes

Children get everywhere and hear everything. And they don't have any problem sharing with their friends. Especially scary things, and especially when they're roughhousing and one-upping each other. Which means if you're interested in the Harvestmen, a little light lurking might be in order.